Commando Archive

Thread: Ideas to make commando's more like commando's

Oikaleek
Tue Aug 19, 2003 2:12 pm
#1

I have seen many threads posted about adding-to/changing our profession tree. So I'm starting a thread for us to post ideas for things we, as commando's, would like to see.


Many of these threads (I even posted one myself) have asked for Stealth and Terrain negotiation improvements for being a commando (Mine included). I have come up with something that I think might add this but not over power us for the most part.


Give Armorsmiths the schematics for the following at Master Armorsmith:


B.) Cloaking device


Give Droid Engineers the schematic for the following at Master Droid Engineer:


A.) Cloaking Device


Give Commando's certification for the following at Master Commando:


A.) Radar Jamming Device (Last's 15 seconds to all enemy Overts with a re-use timer of 30 minutes)


B.) Cloaking Device: Every MMORPG I know of has a "class" that has a means of becoming Invisible temporarily. The concept of cloaking exists in the SW universe. Commando's would be the logical choice to be able to use this.


C.) E-Web : That's the Large deployable repeating weapon deployed by Snowtroopers at the battle of Hoth.


D.) Some type of "satchel charge" that can be deployed in one location and detonated from another.


Give Commando's the following in the Field Tactics Branch:


a.) Terrain negotation +10 in every box. Find me one "explorer" that could out perform ANY commando when running cross country/uphill etc.



The only thing I lack here is a means of validating our need for Unarmed Combat. I feel commando's SHOULD have Unarmed Combat as a pre-req. That being said, we should be able to actually NEED to use it as a commando. My thread that I started about a tree revamp incorporated a new branch: Close quarters combat. Maybe not the best name for it, but you get the point. In it, we would Unarmed Defense mods, Unarmed offense mods and the knockdown from the TKA tree just further up the branch ( level III ).


What do the other commando's think?


This won't rework our entire profession, but build on what we have already in place instead.


POST YOUR IDEAS HERE



Staff Sgt. Ishaac


Rebel alliance


Eclipse

Kreistor
Tue Aug 19, 2003 2:19 pm
#2

In Episode 5, tESB, a Cloaking Device is made reference to, but they are too large to fit on a ship even the size of the Falcon. Sorry, no. There will be no invisibility in Star Wars.



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
Oikaleek
Tue Aug 19, 2003 2:30 pm
#3

But you are trying to cloak something much smaller than a ship...regardless of any movie reference, it should still be a viable addition to the game. The ONLY person that can make that call would be Mr.Lucas himself, if it were a break in continuity or not. And, this is still a game. In Everquest, there were MANYclasses that could use invisibility.These same classes could also cast See-Invis on themselves ortheir targets.


IfCommando's were given a means ofinvisibility, then I am in no way opposed tonon-commando's being able to use a scanner of some sorts that makes us visible to them or their party for that matter.


Staff Sgt. Ishaac


Rebel Alliance


Eclipse

Fred_Skinner
Tue Aug 19, 2003 2:40 pm
#4

Power consumtion is too high. Cloak is only possible on the scale of a Star Destroyer. We've been through this before. A better tack would be ability to use a Ghuillie Suite (sp?). Maybe a high-tech one that allows for a dial-a-pattern for any environment.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Oikaleek
Tue Aug 19, 2003 2:44 pm
#5

The means by which we get temporary invisibilty isn't the real issue here though. Ok , so my knowledge of the SW Universe is limited as to what kind of way we are able to cloak ourselves. My intention was that there needs to be a means to do it, and it is viable.
Jii_Ne_Geuse
Tue Aug 19, 2003 3:16 pm
#6

I agree with NO cloaking device. But the radar jammer is cool idea. It would force people to look around them. Though the radar jammer should also be available to smugglers and bounty hunters. And eventually ships when those come out.



Ji-Ne Takeda Galactic Gigolo
-Bill- Cosmic Casanova
SHDWS
Oikaleek
Wed Aug 20, 2003 8:53 am
#7

Please read the Ranger forum in response to their new ability: /Conceal.


AS i said, cloaking/invisibilty is viable...and now it's going to be implemented to some extent.


Don't say I didn't tell ya so



My only question about /conceal is will it work in PvP...if it doesn't, that kinda sucks, but I can deal with it. If it does...omg it will soon ROCK to be a Commando with fixed heavy weapons and have a Ranger that can /conceal you for sneak attacks.

Drakeal
Wed Aug 20, 2003 8:58 am
#8

I like the ideas.. needs some work but good one



---------------------------------------------------------------------------------------------------------------------
Drakeal - Commando, Maybe now i can kill a Womp Rat with this Useless paper we... i mean Flamethrower!

Commando for Life
DK_CRAKER
Wed Aug 20, 2003 11:36 am
#9

WE DEFFINITLY NEED SOME TYPE OF HIGH EXPLOSIVE DEMOS, AND THAT RADAR JAMMER WAS GOOD TOO, AND MAYBEY LIKE A 12 OR 13 INCH CAMMANDO KNIFE THAT MAKES FOR SOME MASSIVE STEALTHY KILLING ACTION, WHILE ON THE TOPIC OF STEALTH, WE SHOULD HAVE AN ABILITY CALLED U GUESSED IT STEALTH, WHER U COULD BE TAKEN FROM ENEY RADARS FOR A FEW MOMENTS.


ALSO SNIPER RIFLES OR SUMTHIN, AND A HIGH VELOCITY IMPACT HAND GRENADE OR SUMTHIN, I KNOW WE HAVE GRENADES ALREADY BUT THEY ARENT CAMMANDO QUALITY. ALSO THAT WHOLE UNARMMED SKILL IS BS, IF WE HAVE NO USE FOR IT, THEN Y HAVE IT, AWE CAN GET EXP EASIER. OK IM GONNA GET LOST IN THIS POST SO IM GONNA GO NOW




all I know is that I don't know
all I know is that I don't know nothin'






I'm still going through Moun Gold withdrawl
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