Commando Archive
Thread: Master Commando, Flame Cone 2 worth it?
Working through some stats here for an alternate character. I have tried sooo many things with this char it's not even funny. Dropped ch, smuggler, master marksman a few times, bh, rifleman, medic, retook medic, etc heh. My current incarnation "I think" will be something as follows:
- Pistoleer: Master
- Commando: Heavy Weapons 4, Flamethrower 4
I probably will do scout exploration 4, and novice medic. Might also skip the flamethrower and go just heavy weapons support and smuggler for low blow and last ditch. At heavy weapons 4, that will give me the highest mods on the particle beam which does 3k damage stock (sure it's consumeable, but that is what money is for! heh). I am guessing that the heavy support will do more damage than the flame thrower when the FT is using specials, but that is just a guess at this point. Anyways...
My overall question, is since Master Commando does not give any extra mods to FT, and only extra mods to the rocket launcher (which no one uses atm). Is it worth getting for just Flame Cone 2 (if I decide to go the FT route).
Yes, flamecone2 is well worth it.
Here's a few things I've done with it so far - lvl 25 difficult imperial mission - destroy a large rebel base.
It had walls so i tabbed to see what I was up against, hmm ok 3 dark blues and a white con (all have over 5000ham)
So i snuck up stayign close to the wall so they wouldn't aggro, came around the corner and hit the one in the middle with flamecone2 - killed them ALL in a single hit.
http://webpages.charter.net/Theedage/swg/screenShot0073.jpg
I couldn't stop laughing after I did that I had to take a screenshot of it.
Thanks about the LoS tip - i was not aware of that...
Issiri - Novice Commando (2-3-2-2) on Scylla
http://www.xpendable.de/swg/commandopower.jpg
question answered ![]()