Commando Archive
Thread: Explain your tactics, commandos? And no...not your combat tactics
I applaud you commando's on finally getting fixed and having your roles properly defined in SWG. But now I am asking for your help.
Please explain what you did AND what lengths you went to, to get the devs to fix your class. The smugglers have finally had it after the panic shot nerf. Although that is only one of our gripes, we just couldn't take it any more.
Now that you have succesfully gotten some of your MAJOR problems fixed, let us smugglers in on your secrets. Maybe it will get your flame throwers sliced for free!
To tell you the truth I don't know what did it. I think the level of defect vs time is what it all came down to. Unfortunately I don't have much visibility into the smuggler problems. With commandos it was very little fun in playing the profession since everything was literally useless. The only weapon useful was the launcher pistol. So basically only 1/20th of the professions was useful. There were lots of people stating they were closing their accounts due to some of the inconsistent/empty responses from the developers. Maybe there was a drop in accounts but I really don't think so. As long as you are still having fun that is the important part. The DEVSDO listen, but there is really only so much developers can do in a given time frame. I am sure you will get your fixes in due time.
for what its worth,
Three words: Fanta Shokata movies.
Seriously, commando was broken badly since the beginning and I think they knew that. I think the correspondent quitting and people canceling their accounts after the response saying that commandowas workinghow it's supposed to had something to do with it.
Advice for others: like someone said above, don't whine, insult, or use large fonts in all caps. Try to put forth your greivances and suggestions in a mature, logical manner and be patient.
Get your class featured in a GU Comic like we did?
http://www.gucomics.com/archives/view.php?cdate=20030815
From Aug 15 at www.gucomics.com
However, we were gimped from the beginning so it was a little less work to get our problems known. You may have a bigger issue in that regard.
Well... having our correspondant leave, and not having a new one volunteer was probably a pretty big clue to them that the commandos sucked. But still... comparing commandos pre-patch to smugglers isn't anywhere close to a good comparison. Smugglers at least have things about them that work, like the perks discount and the special moves other than panic shot. Commandos didn't have jack.
I think Smugglers are in pretty much the same boat as Architects. Both work... technically... but have so much wrong with them that it's not even funny. Yet they can't convince anyone of it no matter how hard they try, because those who aren't in the class just don't understand.
Belce - ROFL
azmodean - there is absolutely no comparison of smuggler woes to the sorry state that commando's were in at launch. It's just that you GOT fixed and that is rare so to be done so quickly(2 months).
Congrats to you commandos. I've been slicing a lot of your new weaponry lately, and I can only imagine how much fun it is to actually use, especially after those two months of utter uselessness.
Just wanted to say that and to thank you for the response to us smugglers. You'll have at least a few defenders outside your class if there's ever too many screams to nerf you now that you're finally useful.
Main reasons imo
1. Commando was truely broken and while smuggler isn't working right, its not quite the same imo. Smugglers just need more content imo, like a reason to go master smuggler. I noticed that box is empty on the skill tree. I'm a novice smuggler myself and the shots are great. You just have to go pistoleer for speed and accuracyjust like a commando does to make the LP work
2. Correspondant quit- an eye opener
3. Didn't ask for twirly guns and holsters..etc.
4. Poked fun at the profession instead of ranting about the devs.