Commando Archive

Thread: we can give the heavy weapon users disadvantages similar to riflemen

BobbyJack
Sat Sep 06, 2003 2:59 pm
#1

Posted by Holo


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=480990#M480990


PS, obviously, if meleers have problems with the heavy weapons, we can give the heavy weapon users disadvantages similar to riflemen... after all, it makes sense, the firing of the heavy weapon requires careful setup and aim, etc etc.


-Raph Koster,


Creative Director

BobbyJack
Sat Sep 06, 2003 3:00 pm
#2

Problem is a rifleman can do damage from 64 meters, hardly within melee range, while the bread and butter heavy weapons can only do significant damage within 16 meters
Obi007
Sat Sep 06, 2003 3:02 pm
#3

They shouldn't make commando weapons just like rifles. But maybe they should make them slower but still close up weapons just realllllll slow and very high dam.
KannonFoddOr
Sat Sep 06, 2003 3:06 pm
#4

It would really suck to have to kneel everytime we wanted to use a special with my flamethrower. The RL I can understand because it's not being used in melee range, and the high damage output. I just wish people would take the time actually consider how gimped we are once we fire off that special. The nerf threads are aking my head hurt. I feel like I have to post in every one of them to educate people about our disadvantages.


-K.F.




___________________________________________________________________

«»)(Kannon FoddOr)(«» Giving Imps the opportunity to die for their faction since 8-03 Bloodfin


Zhekk
Sat Sep 06, 2003 4:46 pm
#5

Goes to show you how ignorant most people are in this game. They whine about getting killed in PvP, yet :


1. All classes have weaknesses( Commando's especially)...learn to exploit that weaknesswith specials, combos and *gasp* common sense!!! ( which seems only a handful of players have)


2. There's a thing called armor! Having some will help alot!


3. Eat, drink, and take a hit of spice...yet again this boosts your survival chances by a ton.


4. Stimpacks ( need I say more?)


5. Doctors can buff you by a ton, which, SURPRISE!, increases your survival


6. If you have 1000 health 1000 action 400 mind...hmm? wonder what HAM bar they are gonna target?


7. Tactics, use structures and such to your advantage...it's hard


Seem's nobody takes any of this into account ( even the dev's). I GURRENTEE that anyone doing tactics, and wearing armor and useing food buffs and spice and mostly useing common sense is goingto yeild you a higher chance of success inPvP and have tons offun doing it. If people stopped for a second and talked with each other about tactics and such there would probally be less whinning and unhappy people. Of course I doubt that it will ever happen and it will continue to affect peoplevia "the nerfbat".

Zhekk
Sat Sep 06, 2003 4:50 pm
#6

On number 7, it should be it "isnt" hard.

ZombieBunny
Sat Sep 06, 2003 7:21 pm
#7

How hard can it be to stay 16m away from a commando... seriously? Do people just stand there and get flamed and then go all "Woot I got killed by flame thrower!? I am superman, I am resistant to fire!"
BobbyJack
Sat Sep 06, 2003 9:14 pm
#8

As to your last point, I would question the player who goes around witha titlethat lets people know they're a commando, or a medic...etc.
Ivoni
Sat Sep 06, 2003 9:57 pm
#9

Holding a flamethrower kinda gives you away.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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