Commando Archive
Thread: Acid Stream Launcher Broken
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Gutav
Sat Sep 06, 2003 10:02 pm
#1
First off why is it not called Heavy Acid Beam Cannon.
Second the stats on the one I have are;
AP2
min dam 1242
max dam 3491
wound 31.4%
PB +1 @ 0m
Ideal +26 @ 16m
max -121 @ 64m
I was fighting a tortur which has an armor of 0
and is vlunerable to acid.
Ok here is where it doesnt make sense. I crawl up to the 16 meters required to be at ideal, fire the weapon. Combat message sais I shoot the tortur for 2588 points of damage. I look above the torturs head and there it show -2588. Now Im not a math genius but an ap 2 weapon fired at an ap 0 target should have some multiplier in it. The HPBC does, fired one at a bull tortur combat spam say I shot for 4k something and obove the torturs head is a -8900 (not exact but close enough). I know its ap3 but the extra 1 ap doesnt make that much difference. Plus torturs are vulnerable to acid so the damage should be somewhat comparable.
Wasnt the first time combat chat damage was same as actual damage either. I just happent to write this one down. Something is wrong with it either code or actual weapon.
Has anyone else experienced this.
Second the stats on the one I have are;
AP2
min dam 1242
max dam 3491
wound 31.4%
PB +1 @ 0m
Ideal +26 @ 16m
max -121 @ 64m
I was fighting a tortur which has an armor of 0
and is vlunerable to acid.
Ok here is where it doesnt make sense. I crawl up to the 16 meters required to be at ideal, fire the weapon. Combat message sais I shoot the tortur for 2588 points of damage. I look above the torturs head and there it show -2588. Now Im not a math genius but an ap 2 weapon fired at an ap 0 target should have some multiplier in it. The HPBC does, fired one at a bull tortur combat spam say I shot for 4k something and obove the torturs head is a -8900 (not exact but close enough). I know its ap3 but the extra 1 ap doesnt make that much difference. Plus torturs are vulnerable to acid so the damage should be somewhat comparable.
Wasnt the first time combat chat damage was same as actual damage either. I just happent to write this one down. Something is wrong with it either code or actual weapon.
Has anyone else experienced this.
Drakronis
Sat Sep 06, 2003 10:09 pm
#2
In the armor article they posted a month ago, the designer said that a creature vulnerable to a damage type is supposed to be treated as armor: none and weapons should get their +25% bonuses. In testing, it has been reported by many different players that vulnerable creatures seem to have their armor rating thrown out and weapons are not doing bonus damage.
Gutav
Sat Sep 06, 2003 10:31 pm
#3
Ok thanks, guess I just need to save them for when its fixed then.
Thanks again.
Thanks again.
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