Commando Archive

Thread: Master commando is worthless

nightwolf180
Fri Sep 26, 2003 1:51 am
#1

Well would you rather hit 100% of the time for over 1k damage against all pvp targets or would you rather be balanced with the rest of the world? I don't think you really mastered commando, I have, and I don't miss all that much. I can go sevrel shots without missing once actually. I've consistantly fried 6+ mobs in 1 cone shot. And the delay is only 8-9 seconds at master, or even flame4. We die in pvp, we die in pve, just like everyone else. There is no need to adjust the accuracy or damage. We do, however, need more variety with our weapons. Were bored as hell. I'd say give us more weapons to use with diffrent styles of use for each. Theres tons of potential here but were stuck with 1 working tree 2 trees devoted to 1 weapon each, 1 tree full of expensive consumable weapons and a tree for field tactics that doesn't really use tactics.



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
maddogs
Fri Sep 26, 2003 2:24 am
#2

ya well im a master first master on radient in fact and i do miss like 4 to 5 times in a roll and when i do i die all the time becous of it i do and the time it takes to shoot agen is wat rily kills me i meen i wait 20 sec to shoot agen if im alive that is just to miss agen is there some thing rong with that pictur there



and i do agreey we need to have more moves alot more gernads need to be abel to bounce around cornes and junk like they do in real life r har needs ither to posin or dizzy id say posin mostly the rocket lunchers need to have a read of atlest 15m and be moved to master the cert that is



and i do say yes master comando is worthless all u need is the tree for the flam thrower and lvl 1 of the othere to get pbcs i meen haveing a novic comando walk up to a master and fight and the novic come out the winer shows u that



they need to add alot to master




===============================================================


Daniel' Judson-Leonheart

BobbyJack
Fri Sep 26, 2003 4:22 am
#3

nightwolf180



And I don't believe you mastered commando. Create a character on Bria and I'll be happy to acid cone2 you to prove it.



Fact is no amount of damage is worth large delays AND poor accuracy. That combo spells death to the commando all too often.

BobbyJack
Fri Sep 26, 2003 12:39 pm
#4

Been a master commando for a few days now and tested everything from grenades, particle beam, flame thrower.ect.



I think the problem with commando can be summed up without going into the nitty gritty of each weapon because its basically the same problem.



Accuracy is poor and generally the target must be in very close range and standing still or a commando will miss, forget the area effect, if it moves an inch a commando will miss.Furthermore because of the extreme delay between misses, err I mean weapon usage a commando is meat on the battlefield. They're going to take away our defensive mods, lol, who cares, the problem is so much deeper than that giving us an accurate RANGED(not melee distance)weapon would be infinately better than NEGATIVE defensive mods.


Other than the melee range flame thrower everything misses too much, area effect is meaningless apparently and the delays are difficult to overcome even when the weapons hit their mark.



I bet I missed on 12 of 15 tries to use low blow today with the LP and its not like I haven't invested many skill points into accuracy. I'm shy one box of accuracy while moving and the box for master pistoleer from having 100% of all the accuracy I could get without going over to the Bounty hunter tree



In PVP our only legitimate targets are immoble and unsespecting stumps within spitting distance.



BobbyJack
Fri Sep 26, 2003 12:45 pm
#5

Also, with the flame thrower its only accurate with the single shot, the cone effect is only so so. Sometimes I'll get everything in the cone, sometimes very little if anything at all even though I'm facing about 5 mobs and they're all within 16 meters.



ps, meant to say that an accurate ranged weapon would be infinately better than giving us the largest sum of defensive mods possible, not negative. I hate the no edit function.



Master Commando who feels he wasted his time. I'll probably drop master of inaccuracy and large delays, err commando soon.

Digitally
Fri Sep 26, 2003 1:29 pm
#6






Oshe wrote:
oh and by the way guys, our accuracy ( im a master commando too) is dependent on our targets ranged defense skill modifier. dont think for a second that your going to hit a teras kasi master, it just aint gonna happen, a bh on the other hand really aint that bad. my suggestion, get the defense mods from teras kasi and the defense mods from pistoleer, that way youll live long enough to hit your targets. and if they get up in your face dizzy knockdown the punks and burn them like thanksgiving dinner. BH are still the kings of pvp with the eye shot, commandos are heavy damage, just the way it is. you want to be really accurate against your oponents, go get a rocket launcher and use it at 64m, or a really nice crate of grenades that do 2k damage, you wont miss.





Yeah about diversification,


Right now Im TKA and smuggler, both get boring, but over all compliment each other well in pvp. Smuggler low blows ya, why your down the TKA kicks the crap out of you.


Anyways, Im wanting to try commando, but it sound like a lot of people here complain about the delay between hits, understandably so, but I was wondering if the delay between shots is on the weapons, like every other class, meaning why dont you cone shot, then between shots switch to your pistol or vks? why would you stand ther for 8secs? It just sounds lik a lot of people are doing this

CamaroMullet
Fri Sep 26, 2003 1:50 pm
#7

You have your good nights and bad nights I guess. I recently got Flame IV, and during a battle I used flame2 on 6 different people and got 6 incaps each time. I have noticed I miss a lot less when I run up to someone and hit my /kneel micro, then tap flame2 on them.



***LFD*** ASHMAN - CAMARO - IROC ***LFD***
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CooperHawkes
Fri Sep 26, 2003 2:05 pm
#8

"Anyways, Im wanting to try commando, but it sound like a lot of people here complain about the delay between hits, understandably so, but I was wondering if the delay between shots is on the weapons, like every other class, meaning why dont you cone shot, then between shots switch to your pistol or vks? why would you stand ther for 8secs? It just sounds lik a lot of people are doing this"


because you cant do anything in this 8 seconds


you cant shoot any weapon


you cant heal


you can only run...

ZelerianIA
Fri Sep 26, 2003 2:09 pm
#9

I certainly hope everyone /aim before they shoot hey?




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
verticethrower
Fri Sep 26, 2003 2:16 pm
#10

Camaromullet, that macro is a life saver. I think I was hitting better than 75% with that macro atttached to my flame single and flame cone ontier box 2, now at tier 4 I rarely miss. rarely.


I use:


/kneel;


/aim;


/flame special








ggggggggggggggggggggggggggggggggVoss Oxx
ggggggggggggggggggggggggggggggggKnight of Glory and Beer
Isacoast
Fri Sep 26, 2003 3:46 pm
#11

What speed flamers are you Masters with 10second delays using???


I only have about a 6-7 second delay, I am Grenadeer with a 3.8 speed Flamethrower.





ZQuetzalµ
D A R K J E D I O V E R L O R D
§
sith incarnate §

BobbyJack
Fri Sep 26, 2003 4:00 pm
#12

"Anyways, Im wanting to try commando, but it sound like a lot of people here complain about the delay between hits, understandably so, but I was wondering if the delay between shots is on the weapons, like every other class, meaning why dont you cone shot, then between shots switch to your pistol or vks? why would you stand ther for 8secs? It just sounds lik a lot of people are doing this"




Changing weapons doesn't make any difference, it just means 8 seconds before you can fire that weapon. Durring the delay there is nothing that can be done. Even defensive mods such as unarmed toughness are put on the 8+ second delay. For example, flame mob, unequip f

BobbyJack
Fri Sep 26, 2003 4:04 pm
#13

"Anyways, Im wanting to try commando, but it sound like a lot of people here complain about the delay between hits, understandably so, but I was wondering if the delay between shots is on the weapons, like every other class, meaning why dont you cone shot, then between shots switch to your pistol or vks? why would you stand ther for 8secs? It just sounds lik a lot of people are doing this"




Changing weapons doesn't make any difference, it just means 8 seconds before you can fire that weapon. Durring the delay there is nothing that can be done. Even defensive mods such as unarmed toughness are put on the 8+ second delay. For example, flame mob, unequip flame thrower immediately so you take less damage because of unarmed toughness mods right? Wrong, even though you'll be able to unequip you won't get the unarmed toughness bonus mods untill the time delay has past. This has been tested, you'll take heavy damage and then after the time delay has worn off you'll start taking less damage despite being unarmed right after you shoot the flame thrower. In fact when I was testing I had fire shooting out my hands because I would unquip while the flame was still shooting from the flame thrower I just unequiped.



There is absolutely nothing that can be done durring the delay other than run around.



I haven't timed it yet but I think the grenade delay is even longer than the flame thrower delay.

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