Commando Archive

Thread: new Commando seeking info

jedichuck
Sat Sep 27, 2003 4:52 am
#1

Hey guys,


Just wanting to pick up Commando after shopping around for pistols, carbines, rifles, swords........tried just about everything to a lot of dissatisfaction. Just for the name (regardless of the damage it does) I'd love to pack a flamethrower around.


What I need I guess is just a few things cleared up about the weapons available to Commando. Flamethrower, beam cannon, and isn't there a rocket launcher? I see a few of these have charge counts, like the beam cannon you only get 28-30 shots. And I see there are range penalties too. But since all weapons can still hit at the full 64m, can the commando weapons hit pretty regularly at a full 64m?


Sorry for the rambling, its almost 5 am.........so here are my questions in short order:


1> What are all the weapons available to commando?


2> Is there a preferable weapon to use?


3> Can any of the weapons hit for full damage (regularly) at a full 64m?





Zephyer Yar'kal - (Dark Brigade)

?/?/Master Rifleman
Sadius
Sat Sep 27, 2003 5:06 am
#2

Hit regularly at 64m??? NOT even close Flame is the weapon of choice but that is mainly becuase most people dont bother mastering commando they just work the flame line ( These are the people who never suffered through the early days ). Weapons Available? quite a few... Launcher Pistol, Flamethrower, Heavy Acid Rifle, there are i believe 3 lines of "Charged" weapons Rocked Launcher ( but still broken becuase no one can find the one of the resourses to make proton gernades which is an ingridiant for the Rocket ), Beam Cannon, Acid Stream Cannon and the may be one more but i am not sure its the only weapons i have yet to mess with. Therer is also 5 types of gernades but again one of them still can't be made ( Lest not on Lowca ). Other then the charges weapons you pretty much have to be within 20M to hit with any regularity and thats at master or flame 4 or acid 4 for those particular weapons




Sadu







Sadu - Master Commando (Lowca)
Straight from Merriam-Webster Online:
Commando: a military unit trained and organized as shock troops
especially for hit-and-run raids into enemy territory.


We can hit and run.... but it's mostly running while being hit.
EveningShadow
Sat Sep 27, 2003 5:22 am
#3







I'd love to pack a flamethrower around.






You and everyone else heh.






What I need I guess is just a few things cleared up about the weapons available to Commando. Flamethrower, beam cannon, and isn't there a rocket launcher?




Launcher pistol (blast damage, uses pistoleer moves) Flamethrower (heat damage, uses Flame Special moves) HAR (Acid damage, uses HAR moves) Rocket Launcher, Acid Beam, Lightening Beam, Particle Beam, and various grenades (C-12, C-22, Cryo, Glop, Imp Detonators, Thermal Detonators, Proton Grenades)


I see a few of these have charge counts, like the beam cannon you only get 28-30 shots. And I see there are range penalties too. But since all weapons can still hit at the full 64m, can the commando weapons hit pretty regularly at a full 64m?




We have aweful range modifiers at 64 meters. Commando's are an in close class. We operates best from 10-16 meters




Sorry for the rambling, its almost 5 am.........so here are my questions in short order:


1> What are all the weapons available to commando?




See above




2> Is there a preferable weapon to use?




Currently the flamethrower is the best weapon in our arsenal, speaking in general terms. That takes into account damage, accuracy, and cost.




3> Can any of the weapons hit for full damage (regularly) at a full 64m?






Damage isnt the issue, HITTING is the issue. Assuming by some strange twist of fate you hit from outside of 64 meters, you'll do full damage... but good luck hitting. All of our weapons have an optimal range, and none of them are 64 meters are greater. As stated earlier, we are an up close combatant.




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