Commando Archive
Thread: Will this template be effective ?
Brawler
- Unarmed IV
Marksman
- MASTER
Medic
- First Aid II
- Diagnostics II
- Pharmacology II
Scout
- Exploration II
- Hunting II
Commando
- MASTER
Smuggler
- Slicing IV
This leaves me with 6 unused skill points ...
Will this work or am I spread out to wide ?
I have asked this before: Why get Pharm II? At Pharm III you get Stim Cs and at Pharm IV you get Stim Ds, while at Novice Medic (no Pharm at all) you get Stim Bs. That doesn't leave a lot of reasons to get Pharmacy I and II unless you plan to go higher.
I would suggest spending the extra pointselsewhere. Upping First Aid will increase your heal power. This doesn't really matter much however when an Adv. Stim B (400-500 healing power) will pretty much full heal you at First Aid II. So unless you have to heal pets or buffed players, there's not much point. Upping Diagnostics will decrease the downtime between heals. This could be critical for in battle healing. But there are other things you could spend it on.
I would think that grabbing a little more smuggler would be wise. Getting Dirty FIghting III might help for example (knockdown move), possibly even DF IV if you drop your huting down to level 1. At level IV you get last ditch shot, which with a launcher pistol is a pretty darn good move!
Also, spending points in exploration might be good, Exploration III gives you better terrain negotiation, which if you ask me all, players NEED.
I do like the Idea of a Commando/Smuggler. Its a good combo and I am sure you will enjoy it.
If I may ask, why Hunting II?
Also you should consider getting Exploration III as it grants an aditional skill bonus to Terrain Navigation allowing you to run up hills/slopes faster. Between 1 and 50 Terrain negotiation lets you run faster up hill, 51-100 lets you crawl when prone faster.
Thx both of you.
This help me a lot towards getting my finale template ...
This is very close to my template...
Master Commando
Medic 2030
Smuggler 0410
Scout 2000
Novice Pistoleer
Feign Death is quite useful, I can slice my own HPBC's (and have a little income on the side...), Pistoleer for Health shot 2, Scout for exploration...
I really think 2030 medic is a key point. This lets me use Stim C's which are almost required when you're healing buffed HAM. Plus, I have a sneaking suspicion that they will nerf Stim B's one of these days (I'm thinking they will need around 20 med use... but that's just a wild guess) Fully experimented B's are a LOT of healing power for a novice.
Actually Pets stims dont follow same rules as people stims, I think a novice medic can use Pet Stim C.
Getting pharmacy boxes as a commando is a pain in the tushie, its easier to buy the stims I think if you want any medical boxes I would say go for first aid.
I think putting boxes in Hunting and Exploration makes sense, Exploration for travel speed, Hunting to be more effective against creatures.
why get slicing IV?
slices from a Master Smuggler are on average 10% better
only real noobs will come to u ![]()
Slicing 4 so I can slice my own grenades, HW's etc... Finding a master smuggler is a pain in the a$$.
If I was overly worried about being a Min-Max 1337 d00d, I wouldn't be a Master Commando, would I?