Commando Archive

Thread: Will this template be effective ?

Torrex
Sat Sep 27, 2003 5:33 am
#1

Brawler



  • Unarmed IV

Marksman



  • MASTER

Medic



  • First Aid II

  • Diagnostics II

  • Pharmacology II

Scout



  • Exploration II

  • Hunting II

Commando



  • MASTER

Smuggler



  • Slicing IV

This leaves me with 6 unused skill points ...


Will this work or am I spread out to wide ?


IdrisTycho
Sat Sep 27, 2003 5:50 am
#2

I have asked this before: Why get Pharm II? At Pharm III you get Stim Cs and at Pharm IV you get Stim Ds, while at Novice Medic (no Pharm at all) you get Stim Bs. That doesn't leave a lot of reasons to get Pharmacy I and II unless you plan to go higher.


I would suggest spending the extra pointselsewhere. Upping First Aid will increase your heal power. This doesn't really matter much however when an Adv. Stim B (400-500 healing power) will pretty much full heal you at First Aid II. So unless you have to heal pets or buffed players, there's not much point. Upping Diagnostics will decrease the downtime between heals. This could be critical for in battle healing. But there are other things you could spend it on.


I would think that grabbing a little more smuggler would be wise. Getting Dirty FIghting III might help for example (knockdown move), possibly even DF IV if you drop your huting down to level 1. At level IV you get last ditch shot, which with a launcher pistol is a pretty darn good move!


Also, spending points in exploration might be good, Exploration III gives you better terrain negotiation, which if you ask me all, players NEED.


I do like the Idea of a Commando/Smuggler. Its a good combo and I am sure you will enjoy it.


Jezekiell
Sat Sep 27, 2003 5:52 am
#3

It really depends on what you want to be doing, Master Commando alone works just fine and the medic skills supplements it very well.

If I may ask, why Hunting II?
Also you should consider getting Exploration III as it grants an aditional skill bonus to Terrain Navigation allowing you to run up hills/slopes faster. Between 1 and 50 Terrain negotiation lets you run faster up hill, 51-100 lets you crawl when prone faster.
Torrex
Sat Sep 27, 2003 6:19 am
#4

Thx both of you.


This help me a lot towards getting my finale template ...

Jezekiell
Sat Sep 27, 2003 6:32 am
#5

I just want to supplement IdrisTycho post regarding stimpacks. Currently with First Aid 4 and Stim B with 404 healing effeciency I can heal for approx 350-1060 points of damage. Again unless you want to heal pets with alot of H & A there is not that big a reason to get the higher stims which you can use by haveing a higher pharmcy skill.
Brikk-Valcyn
Sat Sep 27, 2003 3:54 pm
#6

This is very close to my template...



Master Commando


Medic 2030


Smuggler 0410


Scout 2000


Novice Pistoleer



Feign Death is quite useful, I can slice my own HPBC's (and have a little income on the side...), Pistoleer for Health shot 2, Scout for exploration...



I really think 2030 medic is a key point. This lets me use Stim C's which are almost required when you're healing buffed HAM. Plus, I have a sneaking suspicion that they will nerf Stim B's one of these days (I'm thinking they will need around 20 med use... but that's just a wild guess) Fully experimented B's are a LOT of healing power for a novice.




Brikk, Master Commando
Werkzeug, Master Weaponsmith
Tyrena - Corellia - Valcyn

Brikkette, Teras Kasi Master Doctor
Kootch, Master Artisan
Coronet - Corellia - Infinity
BobbyJack
Sat Sep 27, 2003 4:02 pm
#7

Why get Exploration II? Might as well make it 1 or 3, but not 2.
Brikk-Valcyn
Sat Sep 27, 2003 4:08 pm
#8

It's all I had points for.... I might drop either Feign death, or novice pistoleer and grab explor 3.... but I haven't decided yet... lol



Brikk, Master Commando
Werkzeug, Master Weaponsmith
Tyrena - Corellia - Valcyn

Brikkette, Teras Kasi Master Doctor
Kootch, Master Artisan
Coronet - Corellia - Infinity
Netwalker
Sun Sep 28, 2003 12:14 am
#9

Actually Pets stims dont follow same rules as people stims, I think a novice medic can use Pet Stim C.


Getting pharmacy boxes as a commando is a pain in the tushie, its easier to buy the stims I think if you want any medical boxes I would say go for first aid.


I think putting boxes in Hunting and Exploration makes sense, Exploration for travel speed, Hunting to be more effective against creatures.




Nvexsi (Shadowfire) Rebel Human
-Master Bounty Hunter
-Master Carbineer

Helld0g
Sun Sep 28, 2003 2:53 am
#10

why get slicing IV?



slices from a Master Smuggler are on average 10% better



only real noobs will come to u




Helldog
Brikk-Valcyn
Sun Sep 28, 2003 3:01 am
#11

Slicing 4 so I can slice my own grenades, HW's etc... Finding a master smuggler is a pain in the a$$.



If I was overly worried about being a Min-Max 1337 d00d, I wouldn't be a Master Commando, would I?




Brikk, Master Commando
Werkzeug, Master Weaponsmith
Tyrena - Corellia - Valcyn

Brikkette, Teras Kasi Master Doctor
Kootch, Master Artisan
Coronet - Corellia - Infinity
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