Commando Archive

Thread: Possible Solution to Make Master Worth It

AshKing
Sun Sep 28, 2003 9:58 am
#1

Maybe at master level they could put +50 launcher pistol speed and +50 launcher pistol accuracy, and add some specials. I would love to see either a knockdown (especially to help us get in range with the flamethrower) or several different damage type shots (i.e. acid rockets, electric rockets, fire rockets), or both. Thoughts?
patrickm6534
Sun Sep 28, 2003 10:34 am
#2

Sounds like a good idea but then everyone will be crying nerf




-------------------------------------------------------------------------------------------------------------


BEEN GONE AND NOW IM BACK
Falator
Sun Sep 28, 2003 1:38 pm
#3

Or they could fix grenades (way too hard to make and they could use status effects), fix the heavy acid rifle (it is just a light version of the flamethrower/llc and most of the skill mods are broken) and then add some bonuses to master like maybe the ability to use new, interesting weapons.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
AshKing
Sun Sep 28, 2003 1:49 pm
#4

Of course grenades need a fix, and the HAR should be a much stronger and faster weapon than the flamethrower to make up for the lack of a DOT. Though, fixing those lines won't make the launcher pistol any more useful, and any new weapon those fixes could warrant for the master title are already there, but broken (proton grenades, rocket launcher upgrade, flame and acid cone 2).
Page 1 of 1
Previous Next