Commando Archive
Thread: PvP and commando a NO. ha
People aren't giving up, we are just asking for some changes to be made to this profession in order for it to become valuable. And yes, yes...we know that we should wait for the Combat Rebalance because all sorts of neeto whizband stuff is going to be there.
But hey...we get Mandolorian don't we...[dripping sarcasm]
The problem though, is that not many commandos have fencer, and commando by itself is inherently weak (Ie. almost all the utility abilities you mentioned come from other professions.)
The problem with using tactics right now as a commando is that we can't really use any. Our only working abilities of merit are the flamethrower specials, which are rather one-dimensional. Any skills used to tactical advantage come from other professions, unfrotunately.
muahahaha i am at fencer 0444 and about to give up my novice medic.
i agree commando by itself is no good for pvp. i dueled some m8ts to try out my idea of using heavy weapons when ranged guys kite you. i was dueling a master carbineer.
anyway he was barly hitting me, but all my 6 rockets missed him! i tried using the flamer as my long range but that didnt hit to much either. i am begining to think PvP is just stupid!
side note: rockets dont really hit if the target is moving huh?
gaundi wrote:
Here is what i used.
+40 Accuracy food
Dizzy, Lunge, Intimidate. Flame 2 for 1300 dmg (and the person had armor) Then i switch back to fencer for def whileI wait for the next flame. Hit 2 more dizzies. Flame again. Mad dmg. Lethal in pvp
Kanubis wrote:
The switch method, where you equip a melee weapon between flame specials, is effective, but not practical in large scale PvP.
can u expliain why plz? i dont have much xperiance in large scale pvp. (i dont have that much in small scale either lol, i hope that will change soon)