Commando Archive

Thread: Commando vs Rifleman against a turret

Zolac1999
Thu May 06, 2004 10:53 am
#1

Master commando here,


So, I drop to one knee and fire 4 rockets draining my own ham and hitting for about 5K each rocket every 5 seconds??? Then I pull out my Launcher pistol and start blasting with hits of about 400 every second normal attack (no extra pistol skill, went medic and TKA.)


Now my turret is about 2/3 or so down when my buddy next to me, Master Rifle, destroys his turret first.


Going back to the combat loggs, it appears he was doing more damage faster then I was. Course I do not believe the combat logg does no show end damage.


Of course neither of us could even come close to the 30 second turret destruction from our Master Swordsman.


So, is it true that a master rifle takes out hard targets faster then we can???





Shamarra
Chalise // Elder Dancer
Ardent // Medic
Formerly known as Amaya Austin ofRogue Squadron, Tarquinas

thepunisher286
Thu May 06, 2004 11:57 am
#2

Yep.
Trase
Thu May 06, 2004 1:10 pm
#3

i seriously think that it is B.S. that a rifleman can destroy a turret quicker than we can, and that a swordsman can destroy one even faster is unimaginable. I know that the SW universe is not RL, but come one Devs, what were you thinking? A sword better than a rifle better than a rocket?


Insanity.
Curxcha
Thu May 06, 2004 1:17 pm
#4

Yupp. I mean, honestly, you used double amount of skill points. And after all his main prof could be a Tailor or chef. You dont think you can compare to someone with a Rifleman/ Chef template for tower killing now did you?



/sarcasmoff


Deal with it or leave it. I'm dealing with it till CB is here. After that ... we'll see I guess.



_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
Raptor2k1
Thu May 06, 2004 3:31 pm
#5

Yeah, unless you're buffed and spamming rocket launchers, or a pistoleer commando, you'll be vastly out-damaged.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Ster
Thu May 06, 2004 5:26 pm
#6

Our heavy weapons need a revamp and a damage boost like no ones business. Of course this is an issue that has been brought up before and will hopefully be taken care of soon.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
StarDryfter
Fri May 07, 2004 5:45 am
#7

While I fully understand the natural desire for balance in all things, please listen to some of the arguments and decide what is enough?


Every profession feels they are just plain lost in the devs minds. Everyone one points a finger at another profession and says LOOK, SEE HOW INANE YOU AHVE MADE US?!?! And to be quite honest, I have done it as well.


There are obviously things that make you do Hmmmmm.....


One being the whole DoT nerf on ever profession except CM. This is the one that frosts my balls the most.


But this one just doesn't bother me as much. Why? Simple. Taking a base down is a team effort, not an individual effort. Furthermore you do not get loot for a Turret, so your not getting "outdamaged" for loot rights. Also, Think about it. Commando DOES hit for more Dmg, just slower an less accurate than Rifle.


Make no mistakes people. Rifle is a powerful ally/enemy. So is 2h. But even with their promised "rebalance" there are going to be discrepencies in teh logic of certain encounters.


I keep harkening back to the whole debate before flamers were working properly.....What is a Commando. In my opinion, commando is a high damage(when hitting), support profession. I do not believe we should be snipers with blast dmg.


Just a differing opinion my colleages. I was Commando after BH, and left for "the grind" and I am on my way back to Commando as we speak. I love the whole concept of the profession. But please never forget, we DO deal some damage..


Rayn



Raynwalker - Glowing Tickle Stick User (I wish it was THAT strong)

Retired due to SOE's bulldroppings

Keloshin
Fri May 07, 2004 5:54 am
#8

I'm sorry, but i didn't spend all those sp on combat to be a support proffession, i.e. sit back and watch when the combat actually starts and watch the chef, tailor, au pair, or whatever go and get stuck in...


Even if we ignore common sense for a while...the raison d'etre for commandos in this game is base take downs...I find it hard to believe/take that the full extent of our role in this isreally s'posed to be flicking a couple of switches...


Sorry if this comes off as a flame...but hey...I play as a commando...that's all we're apparently good for

StarDryfter
Fri May 07, 2004 6:55 am
#9






Keloshin wrote:

I'm sorry, but i didn't spend all those sp on combat to be a support proffession, i.e. sit back and watch when the combat actually starts and watch the chef, tailor, au pair, or whatever go and get stuck in...


Even if we ignore common sense for a while...the raison d'etre for commandos in this game is base take downs...I find it hard to believe/take that the full extent of our role in this isreally s'posed to be flicking a couple of switches...


Sorry if this comes off as a flame...but hey...I play as a commando...that's all we're apparently good for








I do not see this as a flame bud.. Just a differing of opinion. In theme and desire, I agree with you. In practicality of a game and the overall scope of 33 professions on a set platform, I.E. Heat, kentic, energy, etc damages, I just feel it is impossible to find the candy we all would love to have, ALL professions that is..


I once saw someone state, I do not have to respect your opinions, but I do respect your right to voice them..


In this case, I respect both..


Rayn




Raynwalker - Glowing Tickle Stick User (I wish it was THAT strong)

Retired due to SOE's bulldroppings

Ster
Fri May 07, 2004 7:48 am
#10

I understand that it is a team effort and that not one proffession can be all powerful, but DPS+accuracy is the name of the game.Our weapons, especially consumables, dont even come close to that of the other proffessions and cost about 1k per shot. You cant say that this is actually reasonable and does not need attention. I know pointing to another profession is not the right way to go about it, but we should at least be on par with another profession when something has a vulnerability to the type of weapon we are using. This is why people are upset, not because we are getting outdamaged. We are getting outdamaged by a weapon that is not the right damage type, doesnt cost 1k per shot, and is considerably faster and more accurate than our own.





Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
LukeBorgman
Fri May 07, 2004 1:53 pm
#11






StarDryfter wrote:

...

But this one just doesn't bother me as much. Why? Simple. Taking a base down is a team effort, not an individual effort. Furthermore you do not get loot for a Turret, so your not getting "outdamaged" for loot rights. Also, Think about it. Commando DOES hit for more Dmg, just slower an less accurate than Rifle.

...

please never forget, we DO deal some damage..


Rayn





I think the question is what are we supposed to be better at. Each profession should have a niche. The less SP it took to get Novice, the narrower that niche should be. Rifleman versus turret seems out of their niche and in ours. If you ever dare to complain about Commando ineffectiveness in PvP, the TKMs will rush to tell you how you can take out turrets faster than them, so they think it's our niche, too.


/mutter Swordsman doing blast damage! BAH!...





- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
Midlight
Fri May 07, 2004 6:22 pm
#12

amen luke



=============
Turo Idarn - Master Commando/TKM - Chilastra
Tsaru Mecis - Master Medic/Novice Fencer - Lowca

You Are
What You Do
When It Counts
Ster
Sat May 08, 2004 8:47 pm
#13






Midlight wrote:

amen luke






second



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
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