Commando Archive
Thread: RETARD!
Sauron, everyone has a right to their opinion...no matter how misguided...but, err...dont rename the Message Subject "RETARD" when a commando gets fed up with how bad off our proffession is...regardless of what you said, as soon as you typed those words you lost every ounce of respect you could ever get from this community.
And on my opinion regarding yours, I can see some of the 92 sp elite proffessions being very good in PvE (we already got em..they're the "tankers" aka melee proffessions..unfortunately atm, nearly all of them are also extremely good on the offensive)....it is misguided saying that the devs intended a 169 sp proffession to be good in PvE only (btw for your info..we SUCK at PvE - mainly High end PvE, using solely our commando skills...ive experienced this as I was a "Pure Commando" for over 8 months [3 months ago i finally accepted and went TKA >_<])
It is also misguided saying that the devs intended us to be solely PvE...especially as for many months the devs have repeatedly told us to wait for the CB..and have said that the CB will have the most impact on COMMANDO...hence, atm everything in our proffession is potentially not working as intended.
italyg88 wrote:
Commando will never be a PVP profession. Stop whinning. Take TKA like the rest of us if you want pvp. PVE is what we do. We burn animals. I admit that commando needs to be fixed, but not to do pvp. We should be pve powerhouses, not pvp'ers. Not even alittle.
"A fearsome foe upon the battle field, adept at taking out heavy targets and armored vehicles"
Um... where are the armored vehicles? The X-34 Landspeeder? A speederbike? And what is a 'heavy target'? A 500lb. Quenker... or someone in 90% composite armor (of the two, I'd probably lean towards the latter).
I do agree that Commandos can't be the perfect PvP AND PvE... but quoting that statement to help support your arguement wasn't the brightest thing I've seen...
Also, non-technically speaking too...
Dark Forces - Kyle was a commando...and was a One-man army
Thats a "Hero" Commando, and shouldnt be taken at face value as a template for our proffession...but the "sw commando" is similar to kyle...storm commandos from the empire for instance were feared...SW commandos in general were feared and were used for special operations on both sides...this is not fighting against lions..but fighting against each other in a GCW
Nogihiri (spellcheck) Death Commandos were a valuable asset in assasination and covert operations for the Imperials...this did not constitute fighting durni and tortons, but other sentitnent beings. Atm the SWG commando is totally unlike the SW commando, and that needs to be changed.
Essentially, commandos...are a big part in any war fought today...they were a big part in the galactic civil war...SWG is about the SW universe and the GCW...why the hell should we have a different role/purpose here?
Raptor2k1 wrote:
"You commandos do know you have this rocket laucher thing right?"
You mean the one that get's out-damaged by the LP on GCW targets and the T-21 on everything else?
Raptor, a lot more could be said about that statement. But he obviusly dont know what he talks about. Why bother.
We got launchers that kill us, grenades that kill everything but the target and HAR ment to be FT clone that aint half as good leaving us with no viable weapons with AP. (Not that the HAR got AP either.... )
State of the Commando proffession is: We got one option; theFT, and only reason to be a Master is the accuracy bonus to it. the 3 other skill trees are useless except ranged dmg mitigation.
We need a grenade, launcher/ beam revamp and... get some useful weapon instead of that friggen HAR or atleast make it an option. And we need AP. Working weapons with AP. Even if a dev say (as they said) " you got RL's with heavy AP" They 1st: need to be worked on so they are useful, 2nd give all commandos a few mills so we can keep buy them when we need them.