Commando Archive
Thread: Commando Pre-Reqs
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Sabien852
Sun May 09, 2004 7:35 pm
#1
I'm looking to gain some knowledge here.. I recently decide to switch from a full crafting/slight fighter skill to a all out fighter. In this I decided to go Commando.
What I don't understand is why does commando have a Pre-Req of Unarmed? There is nothing in the commando tree that I can see that benefits from unarmed.
If Commando's require unarmed, then why don't TKA's require Rifle or Pistol?
I would like to honestly see the unarmed part of it dropped so we can gain those points back. It makes no sense to have unarmed with a heavy weapon skill.
My goal is to go Master Commando, Scout 4/0/4/0, Medic 4/4/4/0. But I can't do that with eating up points in Brawler/Unarmed, that I will never use as a commando. What's up with the unarmed??????????????????
StarNick
Sun May 09, 2004 8:02 pm
#2
Heh...I've been asking that for 11 months... ![]()
*Puts on TH Sock Puppet*
"It'll be addressed in the CB"
*Puts on Q-3PO Sock Puppet*
"Its working as intended"
ZeroDog
Mon May 10, 2004 5:02 am
#3
Unarmed 4 is for 'flavour'.
The clowns think that flavour willbenefit a Commando more than actualcombat prowess, and have stated that this pre-req is not going to change.
eakop
Mon May 10, 2004 7:43 am
#4
This also functions as a skill point sink. How would you like to go up against a BH/Commando. Or how about a Master Weapon Smith/Master Commando.
It's a balance thing.
-eakop-
It's a balance thing.
-eakop-
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