Commando Archive

Thread: Commando Pre-Reqs

Sabien852
Sun May 09, 2004 7:35 pm
#1


I'm looking to gain some knowledge here.. I recently decide to switch from a full crafting/slight fighter skill to a all out fighter. In this I decided to go Commando.


What I don't understand is why does commando have a Pre-Req of Unarmed? There is nothing in the commando tree that I can see that benefits from unarmed.


If Commando's require unarmed, then why don't TKA's require Rifle or Pistol?


I would like to honestly see the unarmed part of it dropped so we can gain those points back. It makes no sense to have unarmed with a heavy weapon skill.


My goal is to go Master Commando, Scout 4/0/4/0, Medic 4/4/4/0. But I can't do that with eating up points in Brawler/Unarmed, that I will never use as a commando. What's up with the unarmed??????????????????


StarNick
Sun May 09, 2004 8:02 pm
#2

Heh...I've been asking that for 11 months...


*Puts on TH Sock Puppet*


"It'll be addressed in the CB"


*Puts on Q-3PO Sock Puppet*


"Its working as intended"





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

ZeroDog
Mon May 10, 2004 5:02 am
#3

Unarmed 4 is for 'flavour'.


The clowns think that flavour willbenefit a Commando more than actualcombat prowess, and have stated that this pre-req is not going to change.


eakop
Mon May 10, 2004 7:43 am
#4

This also functions as a skill point sink. How would you like to go up against a BH/Commando. Or how about a Master Weapon Smith/Master Commando.

It's a balance thing.

-eakop-
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