Commando Archive
Thread: FIX THE 3000XP CAP
Yeah its pretty sad, I tried to grind commando and I gave up cause at novice, the Flamethrower or the Launcher Pistol are both just pathetic and only getting 2100 per huurton stalker (while grouped) which was taking a damn long time to just kill one.. UGH.
I feel bad for you guys they didnt nerf you they just flat out raped you.
Message Edited by mafiree on 05-10-2004 09:48 PM
once you get flame IV its easy? Shooooooooot....that is only half true. Yes it easy to kill and you hit a little more than you miss at this point but the xp still blows. Ughhh...I finally made master today after about 4 days of 2.5k xp per kill. ![]()
It is not fair that commando has this xp cap.
Lets start a petition with this thread (alot of good it will do but might as well only takes a minute for someone to sign)
/sign
Tamber wrote:
When you can get 400K per hour hunting 5K mobs with a pistol, doesn't that seem a little out of balance? I just finished leveling Pistoleer in 3 days doing craggy bolma's on Dath. 5k per kill, 5-6mobs per spawn, 3 spawns per lair + lair exp == 80K exp per 19K credit mission, do about 5 per hour...
Cap that experience at 3K and you can do at best 250K experience per hour. Quite a difference.
Perhaps only hologrinders really care... after all once you've mastered who cares what exp you get.
-T
Exactly, hologrinders really are the only ones that care. Professions were never intended to be mastered in a day. I agree that commando should be on par with everyone else, but I think all professions currently are out of wack. I sure could use the extra xp as I'm doing Commando for fun right now just waiting for the Jedi quest revamp. But I can't say I mind it taking a little longer.