Commando Archive

Thread: An Alternative to the Unarmed Pre-Req

mochloD
Wed Jun 09, 2004 11:51 am
#1


As it is now, Commandos must go up the unarmed line to get access Novice Commando after they have mastered Marksman (or before). This leads to a very common template of Commando/TKA and one that limits the commando's damage types to Kinetic or Flame (forgetting about Marksman weapons or other less favored Commando weapons), those are the two most resisted damage types in the game.


If we could go up any line in Brawler, we might start seeing the following templates-



  • Commando/Fencer

  • Commando/Heavy Swordsman

  • Commando/Pikeman

While it is still possible to get all of those templates, youre still stuck with a useless line of unarmed combat skills if you dont go with TKA. This wouldnt unbalance anything. We're still spending the same amount of skill points to get to Novice Commando. Commandos could also switch their templates around as long as they maintained a Brawler pre-req. Dont want to be a Master Commando / Master Pikeman anymore? Go up the 1 hand line in Brawler, drop pike and head for Novice Fencer.


Same amount of skill points, several other viable templates.


Personally this wouldnt be for me, ive been a TKA since the beginning and will stay that way. This would however give others the option to persue other templates and professions while holding on to Commando. It would also be interesting to see what happens when Commandos get Block (Pikeman) and go up against a Commando with Dodge (Fencer) or Counterattack (Heavy Swords).


Is this doable? Any major problems with it that are currently escaping me?




mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

mochloD
Wed Jun 09, 2004 4:30 pm
#2

Shouldnt be much of a programming problem. The game already checks to see if you have Unarmed 1-4 when you try to train Novice Commando. Instead of does player have unarmed 1-4? it could ask does player have Unarmed 1-4 or One hand 1-4 or Polearm 1-4 or Two hand 1-4?



mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

JawaJoey2
Thu Jun 10, 2004 12:55 am
#3

It's a good idea I think, considering that commando has nothing in its tree to warrant an unarmed prereq, it'd be okay to change it. And there are other situations where an option like this would be useful I think (I mean choosing a prereq from certain options).


But I think there might be a problem programming it. The fact that the Devs haven't done this may just mean that they haven't thought of it, but it may be a sign that it can't be done. And representing this to the user would be difficult. Hmm...Well, they could put the optional prereq in parentheses in the skill sheet or something, so you could choose any one of the parentheses lines to use.

I dunno, but I think it'd just be hard to implement. I could be wrong though






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