Commando Archive

Thread: If we get an assault weapon/pls stop calling it a carbine...

Ashrum
Thu Jun 10, 2004 11:27 pm
#1



Little bit 'o' my two cents on the whata new assaultrilfe/carbine/whatever should be.


Ok, assalut rifle/carbine/whatever, the point being that if it is made that it is own weapon, not perfectly equal to what a carbine would be or what a rifle would be or even what a pistol would be. Just like a real life an assualt rifle it should be in that space between all three weapon types; that is to say it should be heavier then a carbine, but not as accurate as a rifle or as moblie as a pistol. The main point is that it be its own weapon not just the commandos "rifle"/"carbine"/"pistol."


But how could that translate to the game, being completely ignorant of the talk that is going on amongst the devs on how the combat balance will play out, I offer this simple way to make it. Take the elite weapons of each marksman profession(the big three: pistol,carbine &rifle) and simple average out their average, base, or max satistics and use those stats for what the new "assault rifle" etc stats could be.


Onlytwo otherpersonnal feeligns on weapon makeup,onepenitration should probably be medium, and two the accuray mods should probably be similar to LPs mods that being equal at all ranges.


Just my thoughts...remeber an "assault rifle" is a completely different weapon type then a rifle/pistol/carbinein the real world so lets have it be a completely different weapon type it the online world.


Ashrum-"The wholedrawing what a new asault weapon could be into one previously fleshed out mold by calling it a "carbine"kinda got to me."
RyadhiMakkar
Fri Jun 11, 2004 7:06 am
#2

A key tactical element missing from a combat group is the heavy gunner. This can be implemented with the disposable paritcle cannon, but commandos need a hvy repeating gun that can throw out a high volume of fire at a reasonable accuracy. This should by no means be sniper accurate, but something like the tripod mounted hvy laser the stormtroopers had during the assault on Hoth from ESB. Commandos, however do not need a carbine-there's already a profession for that. We do desperately need a medium range-high range weapon. How about getting rid of the HAR completely replacing this with a hvy repeating energy weapon?



Col. Farlander
"Lead, follow, or get out of the way."
"We will kill, kill, kill, until everything has been kilt!" Lt. Com. Whitaker
Osoc
Fri Jun 11, 2004 7:23 am
#3

I think the problem here has to do with the fact that the range of the rifle just isnt far enough. I like the idea of an assault rifle. It should be in between rifle and carbine but first rifle should be given more range. Once that is done an assault gun with lower accuracy higher rate of fire and lower damage would be sweet. Devs mentioned the range issue at fanfest and made it seem like it had to do with server stability more than anything else. So hopefully in time rifle range will improve.



My in-game its Ossok. I have vendos at -1603 5747 on Talus.
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