Commando Archive
Thread: Need Weapons Help
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Korrack
Thu Jun 10, 2004 8:41 am
#1
Just made novice commando last night and lo and behond, I get new weapons! Woohoo!
Myproblem now is what is considered good for a launcher pistol and what is good for a flame thrower?
I've read a bit in some of the faqs and some of the forum posts and don't think I saw it anywhere. Be kind if I did, I'm at work so time is of the essence 
Could someone point me to some stats on weapons that are considered good, what looted items can be used in what and what sort of enhancements to expect using those looted items.
I don't get to play as much as I used to, so having better weapons is important to me to increase my damage over time.
Also, if anyone plays on Wanderhome, could you suggest somewhere to get good stuff?
Thanks in advance 
Message Edited by Korrack on 06-10-2004 11:49 AM
Trase
Thu Jun 10, 2004 8:51 am
#2
well, for the flamethrower, the faster the better, IMO.
as for the launcher I dont remember what my damage is, but its something like 100-250 i think at 2.2 speed and it gets me by. I had some pistoleer skills early on as a commando and those helped a bit.
Gavrok
Fri Jun 11, 2004 2:22 pm
#3
On wonderhome a good vendor is Siyber arms. can be found outside coronet or in nabubu on naboo. They usually have a large selection of all goods commando.
Khory
Peaceable
Fri Jun 11, 2004 3:01 pm
#4
Yeah the best for Flamer is the speed, I found this out after I mastered commando lol 
But if you can find a Flamethrower with around 3.6 speed at nearly 900 max damage, that is good as well. My fastest I think is around 2.8 speed or something like that with in the 800s max damage.
Now Launcher pistols very quite alot. If you could find a krayt launcher, it would be pretty nice. Speed for a good average launcher pistol should be at least 2.4. Anything above that and I call it mediocre or bad. One o mine (i think again) is around 2.2 speed or lower with around 200 damage. Not very high damage but pretty good for a quick side arm in a time of need for it.
Otherwise I use the Flamer and HAR (for creatures with low acid resistance). That combo is nice with a decent speed on the Heavy Acid Rifle. Now that I'm 0002 carbineer, I can knockdown an npc and flame single 2 it so it get the DOT for health, then if it's low on acid resist, just start acid single 2ing it 
But find a launcher pistol with at least 200s and higher max damage and a decent speed around 2.4. That ought to do for now, and get a good flamethrower at around 3.5 speed. May not be good with the Flamer at first but when you get at least flamethrower skill III you'll be doing alot better.
Hold off on the Acid rifle, they are too slow and high HAM cost for the novice commando, just good for long distances. When you get Acid Rifle IV skill, then consider one of those, especially for the geonosian caves. Crazed Geonosians are low on acid resistance but high on Heat resistance. Same with everything else there for that matter lol.
Now, a good rocket launcher can bail you out of bad times. If you pick one up for at least 2000 damage max, it will help but isvery inacurrate until master commando.
Most recommend a good launcher pistol and maybe a flamethrower for starters, and that really is the best combo.
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