Commando Archive

Thread: An Idea about stealth and foxholes!

MarikRoman
Fri Jun 11, 2004 3:40 pm
#1






Peaceable wrote:

Looking ahead at the space expansion and ships that hover above the ground:


Definition of Commando SAM sigts: a portable SAM sight allowing the firing of ground to air projectiles. Three styles would be available: energy attack (lasers), kinetic attack (standard shells as used in striker pistols), and blast attack (rocket and missiles). Each type of SAM sight would bring certain advantages and disadvantages. Energy (lasers) would be at medium speed and medium armor piercing, kinetic (shells)would be light armor piercing with quick attack time, and blast (rockets/missiles) would be slower attack with hvy armor piercing. These SAM sights would only allow for air attack and be a good advantage for defense in base attacks. There would be no def. modifiers allowing for melee or ranged opponents to disable them with relative ease while flying vehicles would have trouble hitting them as effectively.








According to what I have read there will be no atmospheric flight in JTL so that rules this out. I like everything else though, the CGAV would be awesome




-Kakoro
Peaceable
Fri Jun 11, 2004 4:30 pm
#2

Thanks for the input, didn't know they were going to skip atmosperic flight. Actually that's a dumb move, look at rogue squadron games!


But I'm happy you like my ideas, and how bout this in place of the SAM sight:


Okay, everyone doesn't like how the rocket launchers run out so fast. So what about the Quad Rocket Bazooka (QRB)!


Description:

This would be a special quad rocket casing. One of these newely built weapons would be empty but have the ability of 4 different rocket launchers being placed in the magazine. The numbers would add up: for example, let's say there are 20 rounds in each of the 4 rocket launchers allowing for 80 rounds in the QRB's magazine!


The QRB would not be a perishable weapon but would run out of ammo eventually and need to be refilled. This would make all of us commandos a bit happier and keep the perishability the devs seem to want.








The traveling Mot...........Zoom!

Ingame is Mot Kespa
Peaceable
Fri Jun 11, 2004 4:35 pm
#3

Stealth Gear Part II:


The RadarStealthing Generator (RSG)


Description:

This stealth generator would be a prototype stealthing system allowing for a short period of invisibility on any radars! The system would delete the user's radar spot from all other players, inculding the enemy. Any commandos would have the ability to use this stealthing generator. The duration of the stealthing that's generated would vary by the maker.

*Mainly used in PvP due to the radar use of players only*


This would give the users the element of surprise!








The traveling Mot...........Zoom!

Ingame is Mot Kespa
BearBoned
Fri Jun 11, 2004 9:54 pm
#4

I love the X-BOX game Halo and all.... but this is Star-Wars...hehe.. all that would be nifty, but the radar stealther thing is outta hand... commando population would at LEAST triple with that thing.. instead of rifleman/combat medic, everyone will be commando/combat medic... i think thats just a LITTLE bit out of hand... the first shirt with camo/mask scent is pretty cool tho... rangers should be able to use it too though... they ARE like the masters of camo.



Rentoni
Professional Tank / Elder Destroyer
Raptor2k1
Fri Jun 11, 2004 10:05 pm
#5

I don't really think radar stealth would be out of hand. They could give it to other professions like Ranger as well to balance out what folks would take.


Not to mention that after the Combat revamp I don't think CM's will be as prevalent for offensive combatants.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Peaceable
Sat Jun 12, 2004 12:03 am
#6

Okay, this was just being discussed in one of Garvin's threads and I really love the idea of foxholes!


Definition ofFoxholes: trenches manually built by each commando. Master Commando required. Each foxhole allows for the better ranged def. for only one commando. With the added protection, you get a better accuracy modifier than even going prone! An auto weapon would also be added (for example the e-web, or some sort of def/assult rifle allowing fast shots at the expense of large damage). The auto weapon would be in turret form, allowing for pivoting in a full 360 degrees circle. While a commando is in a foxhole, his melee def. takes a small negative modifier (this resembles the prone and kneeling stance negative modifiers). For a commando to disband a foxhole, there would be a small terminal (like the ones used in camps) with a radial menu allowing the function 'disband'. It would not matter whether the commando was under attack or not but would take the duration of 20 seconds to disband a foxhole.


Something I thought up:


Definition of the Support Shields:the support shield would be the main defense for a commando stuck in a foxhole. Any level commando would have the ability to build these on the battlefield. The attack stance would be at a kneeling stance, giving the same modifiers as the normal stance except a better ranged def. modifier. There would be a couple disadvantages: one, the def. arc would be only in front of you (180 degrees area arc) and two, melee opponents would have the advantage again.


Looking ahead at the space expansion and ships that hover above the ground:


Definition of Commando SAM sigts: a portable SAM sight allowing the firing of ground to air projectiles. Three styles would be available: energy attack (lasers), kinetic attack (standard shells as used in striker pistols), and blast attack (rocket and missiles). Each type of SAM sight would bring certain advantages and disadvantages. Energy (lasers) would be at medium speed and medium armor piercing, kinetic (shells)would be light armor piercing with quick attack time, and blast (rockets/missiles) would be slower attack with hvy armor piercing. These SAM sights would only allow for air attack and be a good advantage for defense in base attacks. There would be no def. modifiers allowing for melee or ranged opponents to disable them with relative ease while flying vehicles would have trouble hitting them as effectively.


Okay this is a really cool idea I just thought up of:


Definition of the Commando Ground Assult Vehicle (CGAV): this ground assult vehicle would pack two kinetic guns with low armor piercing and a portable foxhole/turret on the top. This vehicle would allow for a better system of transport in base attacks, swiftly dropping 4 commandos/personnel at a time. The personnel inside would be unable to attack beside operating the guns and turret. Each gun would have a HAM of 40k with only a low armor rating while the turret would have a HAM of 35k with medium armor rating. The vehicle itself would have a HAM of 75k with medium armor rating. This vehicle would be best in transporting vital soldiers to a battle.

(HAM and speed of vehicle would vary depending on the quality of the build)


Of course all the different things here would depend on the quality of the build done by the artisan. Also these things could be refined to just being built by master commandos and be very difficult to build.


I would suggest all these things to be applied to SWG but ONLY after the next expansion with space and bugs were worked completely out. This would be considered used with the "Commando Revamp".


Okay, what do you all think of this








The traveling Mot...........Zoom!

Ingame is Mot Kespa
Peaceable
Sat Jun 12, 2004 12:05 am
#7

I'll be thinking of something for stealth in a bit, I kinda got carried away with everything else


Hope you all like my ideas and all of you are welcome to think of changes to my ideas!








The traveling Mot...........Zoom!

Ingame is Mot Kespa
Peaceable
Sat Jun 12, 2004 12:27 am
#8

Stealth Gear Part 1:


The Commando Stealth Pullover (CSP shirt)- working title, could be changed


Description:

The CSP shirt would be a particular piece of clothing that would increase stealth ability types. The modifiers would include a plus to the following: camoflauge, mask scent, and cover. Qualification for wearing this: Field Tactics IV. The schematic for this clothing would only be obtained by a new type of quest that would be located on Endor. The test would be only accesible by commandos and would be even difficult for the master commando. This would make this schematic and clothing type rare. Only master commandos would be able to make this clothing (refining it only for the commando profession completely).


Any thoughts on this also?








The traveling Mot...........Zoom!

Ingame is Mot Kespa
Peaceable
Sat Jun 12, 2004 1:04 am
#9

Good points guys!








The traveling Mot...........Zoom!

Ingame is Mot Kespa
thiostan
Sat Jun 12, 2004 6:51 pm
#10

Right now it would be nice to just fix the at least one other tree besides the Flame tree.


Good ideas though.
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