Commando Archive

Thread: Heheh new Turret bug

Skeptic666
Mon Jun 14, 2004 11:20 am
#1

http://www.imagedump.com/index.cgi?pick=get&tp=84000


that is what the combat log shows. Not only can no one kill these buggers now but we cant even get in range before we are knocked down to nothing at least its every one know and not just commando



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Ster
Mon Jun 14, 2004 1:16 pm
#2






BZebub wrote:

and i thought the 1 second speed cap couldn't be reduced because of technical limitations......


just like how CMs can throw poisons further than 64m, even though ranged weapons can't shoot that far for technical reasons....







Technically speaking it is all technically not true and unconfirmable, or deniable, by the supposed DEVs. Wait for the combat balance.




Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
garvin
Tue Jun 15, 2004 12:22 am
#3






Skeptic666 wrote:

http://www.imagedump.com/index.cgi?pick=get&tp=84000


that is what the combat log shows. Not only can no one kill these buggers now but we cant even get in range before we are knocked down to nothing at least its every one know and not just commando




Looks like that is the Speed Turret Bug...It's come up in the Correspondent Forum and was acknowledged by the Devs...Basically Turrets are hitting people multiple times per second...It's suppose to be fixed in an upcoming patch...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

BZebub
Tue Jun 15, 2004 12:33 am
#4

and i thought the 1 second speed cap couldn't be reduced because of technical limitations......


just like how CMs can throw poisons further than 64m, even though ranged weapons can't shoot that far for technical reasons....
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