Commando Archive
Thread: Why is the Commando Exp cap so low?
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Solstise
Mon Jun 14, 2004 7:18 pm
#1
Has anyone heard from a dev as to why the Heavy Weapons exp is so low? It's never more than 3k per mob. I know that the cap is based off of your char's difficulty level. For example at Novice Rifleman I can get around 4k for a Fierce Picket Protector and around 5k at Master. But with commando I always get around 2.5k at 1-0-2-0 commando and from what I understand it never goes over 3k. So why on earth is it so low for commandos? Maybe the devs would be nice enough to bump the exp per kill caps at least to be comparable with the other Elite combat professions (I've done them all but BH and commando is the only one with these screwy exp caps per kill) or better yet to be higher per kill.
I know this isn't a major issue for you guys since once you make master you don't worry about exp anymore. But still, it makes no sense that commando's heavy weapons exp cap per kill is roughly 40% less than all the other elite combat professions and yet Commando has a much higher prerequisite so that should mean they are tougher and thus they deserve a larger chunk of exp per kill.
Oh, and hurry up and make them change the proton grenades requirements on the rocket launchers. A sub component that requires 4 sub-components is a pain in the ass to make. I just made over a hundred rocket launchers and it reminded me why I haven't made any since September of last year! Just have them create a generic "Projectile Warhead" that is just like the proton grenade in resource requirements, just no sub-components (Medium Warhead, Light Warheads and the other two sub-components.)
I know this isn't a major issue for you guys since once you make master you don't worry about exp anymore. But still, it makes no sense that commando's heavy weapons exp cap per kill is roughly 40% less than all the other elite combat professions and yet Commando has a much higher prerequisite so that should mean they are tougher and thus they deserve a larger chunk of exp per kill.
Oh, and hurry up and make them change the proton grenades requirements on the rocket launchers. A sub component that requires 4 sub-components is a pain in the ass to make. I just made over a hundred rocket launchers and it reminded me why I haven't made any since September of last year! Just have them create a generic "Projectile Warhead" that is just like the proton grenade in resource requirements, just no sub-components (Medium Warhead, Light Warheads and the other two sub-components.)
nerfherder321
Mon Jun 14, 2004 7:22 pm
#2
simple... the devs hate you, oh and notice we miss more than other profs, and have a longer cooldown time, basically we do less dmg with a mediocre weapon than other professions (especially rifleman)
Message Edited by nerfherder321 on 06-14-2004 07:23 PM
camjor
Mon Jun 14, 2004 7:35 pm
#3
The flame dot that you put on a creature takes away from your experiance. A Pistoleer's bleed dot also takes away from your experiance, you just dont notice it as much because you are not doing as much damage with a pistol.
Solstise
Mon Jun 14, 2004 7:37 pm
#4
I know Camjor, but I've killed mobs with using any flame streams or bleeds from the launcher pistol. Commando has a seriously reduced exp cap per kill compared to the other combat professions.
Message Edited by Solstise on 06-14-2004 09:38 PM
RonsterA
Mon Jun 14, 2004 11:42 pm
#5
I think this is really annoying too..As Im doing Commando I'm using a launcher w/ bodyshot 2 and getting Huurton Stalkers at 3k xp ...but as a tka master I was getting 5k
Per buff session I was doing 800k experience no problem...now I'm hard pressed to get over 400k in 3 hours
Solstise
Tue Jun 15, 2004 1:18 am
#6
Endor is definetly better than Dantooine once you have Flame Spec III. Just get a BIO-Non CH pet and have it charge the lair then use the cone Flame attack with the lair targetted. It's great exp, plus you might run into the occassional Black Sun NPCs. I ran into a group tonight and got a Bounty Hunter bracer. Plus the exp I received was 10 times more than what I got on Dantooine. Dantooine has too much running without seeing any npcs, but Endor is usually one fight to the next. Be sure to avoid the Arachnae though. They have decent heat resists and the lairs pop out queens alot. Same goes for mereks. Bol Bolle Stompers are good exp and also the boars (not the bloodrager ones though.) Lantern Birds are also good exp. Remember, since the cap is so low the mobs don't have to be as tough.
Would be alot better if I didn't loose about 2k exp per mob on alot of the npcs I kill though.
Would be alot better if I didn't loose about 2k exp per mob on alot of the npcs I kill though.
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