Commando Archive
Thread: f o o k sake i have just wasted all my free force xp on +ranged speed
aww crap ranged speed doesnt help out the flamethrower? we got ripped off. No point in becoming a jedi unless you are gonna drop commando.
StarNick wrote:
aww crap ranged speed doesnt help out the flamethrower? we got ripped off. No point in becoming a jedi unless you are gonna drop commando.
Not only that, its harder to grind from scratch as a commando since we get 2k less xp off of every kill...
Example on how bad that can affect us:
Lets say you wanted jedi and needed to grind 38.5 million weapons xp (the combat xp will double it, making it 77 million....one of my estimates from a while ago)
For a commando...thats12,032 Creatures/NPCs that give max XP...and thats if you GET max xp....remember sometimes the flame DoT takes away your xp....so most likely this could very well go up to 13,000 things to kill
For a non-commando...that number is only 7,404 creatures/NPC...and if soloing which you prolly would be doing anyways, you'll get full xp on anything that gives the full since you dont rely on a powerful DoT....
Thats a HUGE difference for just a 2k xp difference for each kill...this btw is using the 3.2k for commandos...and 5.2k for others....nearly a 4,630 difference in things to kill....
Oh btw...for Mokk missions, which I do believe give the 3.2k per mokk/lair (total of 6)...thats 2,006 missions....for non-commando thats 1,234 missions....if you're doing the grinding while doing cash grinds....only plus: We get more cash (lol)...40.7 million opposed to 66.2 million credits!
For sake of fairness, HW xp should either count more than normal xp or the cap raised to 5.2k rather than 3.2k....
why the hell don't they test stuff or explain **edit** all these force things are for, i just ground for 3 months choose ranged speed as one of my 2 free slots that does nothing what so ever for flame thrower
Errop
Here's a little redemption I thought about you may not have even considered. Grab that piece of junk, no ap, no specials, good for nothing launcher pistol off the shelf. Get it sliced if it's not already, slap a maxdamage/pointblank accuracy mod powerup on it. It uses pistol-class specials, even though it gives heavy weapons xp. It's a ranged weapon, not special heavy weapon, so your ranged speed FS mods should work onit. Commandos are master marksmen for a reason. Start spamming that unique blast damage type on some mobs at your fast speed with that little used attack known as /overchargeshot2. I don't know how good it will work, but you could test it.
Who cares about your weapon's condition? LP's usually have 800+ condition to start out with, and they don't cost much to get from most weaponsmiths. If this works, your ranged speed purchase could totally redeem itself. If not, well I love commando anyway.
TH has already confirmed this is a bug...Not sure when it will be addressed, but hopefully it will be soon...they FS stuff are suppose to work with our weapons...not sure about consumable, but they definitely are suppose to work with our FT and HAR...
avatar12m wrote:
why the hell don't they test stuff or explain **edit** all these force things are for, i just ground for 3 months choose ranged speed as one of my 2 free slots that does nothing what so ever for flame thrower
Errop
MadDog36 wrote:
personally, I was looking forward to having the Heavy Weapons stuff being enhanced by the FS Ranged skills. Are they not going to be? I am stopping by the village today, and have a ton of xp to exchange. I want to make sure that I am taking the right skills.
Also, since I am on the subject, was there any conclusion to ranged/melee defense? Does the FS defense enhance the 125 melee/ranged cap, and does it qualify as an SEA would?