Commando Archive
Thread: Force Sensitivty Commandos: Opinions Needed (II)
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LuciusScipio
Wed Sep 08, 2004 10:03 am
#1
I recently became glowy and I'm waiting for the Old Man to pay me a visit. So in the mean time, I've been thinking/trying to decide which skill tree I should focus on first. It'll be either the Combat (Ranged) or Enhanced Reflexes (Defense) trees. Right now, I'm leaning towards the Combat (Ranged) tree even though I hear that it is currently bugged with respect to our heavy weapons. Still, I imagine that it will get a fix in the near future. Nevertheless, I'd like to get some feedback for my decision. Which, do you think, will be more effective right off the bat? The Ranged(Combat)FS Commando or the Defense (Enhanced Reflexes)FS Commando? This is important because I imagine that it will take a good long while to grind away at the FS trees.
I also have two other general/hypothetical questions that maybe someone could provide feedback on:
Two Other Questions:
Question 1: Are the Defense (Enhanced Reflexes)skills stacking with other defenses (ie,TKA and/or Pistoleer Defenses)?
Question 2: Would it be advisable for a Master Commando/TKA abandon his TKA skills and maxDefense (Enhanced Reflexes),in order to master a new profession (such as Smuggler or Rifleman)? How would this affect his gameplay. Any notable drop in ability?
I'm not sure if anyone can provide a good answer to these questions. I'll appreciate any constructive feedback on these questions. Thx!
jRaylianholy
Wed Sep 08, 2004 10:15 am
#2
well wiht ranged accuracy you get a total of +20 for all 4 blocks totaled its +5 per block and it doesnt work,
the melee and ranged ddefence is +12 total +3 perblock it really doesnt matter casue i dont see much of a difference if any
Q1 they stack
Q2 the defences you get or enhanced reflexes compair to master brawler actually not even that
once you get there youll see that the FS skills dont really help and each block required 1 skill per block.
although others might find it different but im a master tkm and master commando so the ranged mods dont work for me and i already have good defences with tkm so i dont notice any change.
LuciusScipio
Wed Sep 08, 2004 10:27 am
#3
jRaylianholy wrote:
well wiht ranged accuracy you get a total of +20 for all 4 blocks totaled its +5 per block and it doesnt work,
the melee and ranged ddefence is +12 total +3 perblock it really doesnt matter casue i dont see much of a difference if any
Q1 they stack
Q2 the defences you get or enhanced reflexes compair to master brawler actually not even that
once you get there youll see that the FS skills dont really help and each block required 1 skill per block.
although others might find it different but im a master tkm and master commando so the ranged mods dont work for me and i already have good defences with tkm so i dont notice any change.
Ok, thx for the feedback.
Looks like I may be leaning the right direction. I'm disappointed to hear that you see no notable difference. You'd think that with so much grinding, that we'd get at least a notable difference. heh
Grakis
Thu Sep 09, 2004 12:36 am
#4
Slightly off-topic, but does anyone know for sure what you have to do to qualify for your second character? I've unlocked the ranged accuracy branch and trained in combat prowess as of now, but I keep hearing mixed answers. Do we really have to train 24 points into this crap? Most of it isn't very worthwhile, especially for us. I'd personally rather stay a Teras Kommando instead of having to grind all this FS xp then retraining my TK or Commando skills.
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