Commando Archive

Thread: Interesting News/Rumor regading FS Mods

garvin
Thu Sep 09, 2004 8:46 am
#1

I have been speaking with other Correspondents regarding the FS Mod situation (Ranged Accuracy and Ranged Speed not working with our Heavy Weapons)...Turns out that it looks like reports are coming in that they aren't working with most if not all Ranged weapons...so we aren't alone here...


Also, I have heard rumors that, for some reason, FS Melee Accuracy and Melee Speed mods are working with our Heavy Weapons, but I haven't verified this (don't have a FS character)...This does not mean you should run out and take those 2 trees yet as this may be changed when they fix the FS Ranged mods...


On a side note, when the Sandbox goes live to test the Combat Revamp, I confirmed that we will be able to test FS mods and Jedi abilities with our Commando templates...


Anyway...as I find out more I'll keep you all informed...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Latenighter
Thu Sep 09, 2004 8:52 am
#2

Thanks for the heads up Garvin.

I tried last night with a new character and was surprised that on TC2-Ahazi that you couldn't get the FS mods. I wanted to test the ranged speed/accuracy mods. If the devs will allow that on the Sandbox, good. If the devs would put those mods as skills you could train on TC2-Ahazi right now, GREAT!

Rien - Master Commando
Corbantis



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
meeuki
Thu Sep 09, 2004 10:31 am
#3

i don't have any free unlocks so it's going to take me a bit to do, but asap i'll get the melee speed line and see if it makes a difference.

(i was going to get all 4 branches anyway)



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Tactic.Ycoto.Kettemoor
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mafiree
Thu Sep 09, 2004 10:47 am
#4

ive heard it may be like that for all ranged weapons



Golfballer
Sunrunner Riflemen/TKM (nOOb)

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Warmaker01
Thu Sep 09, 2004 10:52 am
#5

Shouldn't have all this been known during the TC2 Bria? That's what I'm asking. There were tons of people over there at the Village. And the PvP'ers can't be blamed. PvP/GCW was nerfed the following day.


/shakehead

garvin
Thu Sep 09, 2004 10:55 am
#6






Warmaker01 wrote:

Shouldn't have all this been known during the TC2 Bria? That's what I'm asking. There were tons of people over there at the Village. And the PvP'ers can't be blamed. PvP/GCW was nerfed the following day.


/shakehead




Well...when I first was testing out the Jedi stuff (a long time back) I reported that FS Range mods didn't appear to work...I was told that it was a known issue at that time and not all the FS mods had been activated at that point (but then again, it was before Publish 9)...I had hoped they'd be fixed by now since I didn't get in on testing the Publish 10 stuff (to many business trips last month)...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Syzygy-Gorath
Thu Sep 09, 2004 4:38 pm
#7






Warmaker01 wrote:

Shouldn't have all this been known during the TC2 Bria? That's what I'm asking. There were tons of people over there at the Village. And the PvP'ers can't be blamed. PvP/GCW was nerfed the following day.


/shakehead


My guess is most templates tested there were so close to the speed cap anyway that the lack of FS boost wasn't aparant. A plecebo effect, if you will—I have the skill, it must work. (And my apologies for not catching this on TC, but my melee toon was the glowy one, not my commando…and y'know, I still haven't even bothered to train the two tracks I unlocked—guess I'm just a crappy FS hehe )




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

StarNick
Thu Sep 09, 2004 6:32 pm
#8




I still haven't even bothered to train the two tracks I unlocked—guess I'm just a crappy FS hehe




Heh beats having to grind from scratch



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--Proud Commando of 42 Months-- --Last Commando Correspondent--

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Raptor2k1
Thu Sep 09, 2004 6:43 pm
#9

If you want to go a slightly different route without bothering with the ranged accuracy/speed lines in the mean-time, I'd recomend Repair mastery, myself. The skill is flat out awesome.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


P__Day
Thu Sep 09, 2004 6:46 pm
#10

i have the melee speed mod on my TKM/commando and i use a 2.8 speed Flamethrower. I fire Flamesingle2 every 5 seconds, but im to lazy to actually calculate if the melee speed mods works
Ajo79
Fri Sep 10, 2004 3:32 am
#11

Thanks for the heads up Garvin.



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Eclipse - Citizen of Mos Mosel

meeuki
Fri Sep 10, 2004 5:24 am
#12



P__Day wrote:
i have the melee speed mod on my TKM/commando and i use a 2.8 speed Flamethrower. I fire Flamesingle2 every 5 seconds, but im to lazy to actually calculate if the melee speed mods works





8 seconds with a 3.3 speed flamer. i'd say melee speed isn't working in that case.

it's not really possible, if the bonus is behaving like a 12 point SEA, that a combat profession wouldn't notice. (unless capped already).

10 points for rifleman means firing strafe2 at 2.8 seconds compared to 1 second and it's a world of difference.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


JohboBocal
Fri Sep 10, 2004 9:03 am
#13






Raptor2k1 wrote:

I'd recomend Repair mastery, myself. The skill is flat out awesome.






What is it? What does it do?





Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
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