Commando Archive

Thread: This is a Must Read

comandobob
Tue Sep 07, 2004 7:06 am
#1



This was taken directly from www.gamepro.com, right smack dab in the middle of the homepage.




We recently had a chance to play as powerful Jedi for the latest publish for MMORPG Star Wars Galaxies. In contrast to the previous publish that had players search for the professions that unlock the force-sensitive slot (infamously known as hologrinding for its long, painstaking, and many times random process), players can now be Jedi by following a system of quests.

Through an encounter with an "old man" (specific conditions for the person to appear were not revealed, other than having to receive certain badges), you are then given crystals, which you must protect from mysterious Sith foes that attack you. You then eventually go to a new village called Aurilla to take on quests to advance your force sensitive professions.


The village is inhabited by force sensitive NPCs, who are continually attacked by Sith warriors bent on preventing the emergence of more Jedi. The enemies had a decent amount of HAM, but nothing as difficult as Nightsisters.


Dueling and PVPing will be a substantial portion of Jedi advancement--once players choose to become Jedi Knights, they lose their "mundane" professions and go up a Force Ranking tree. The Force ranking is determined by how many other Jedi you defeat, and players need to dethrone others to advance.


For better or for worse, Jedi have a safe haven (one for Light and Dark side) called a Jedi Enclave, where Jedi are safe from eager Bounty Hunters. Depending on your ranking as a Jedi the player will be able to access deeper into the enclave--though no specific perks of this is known.


Playing as a Jedi is a more flashy experience, with the ability to cast force armor on yourself or other protective benefits. In addition, Jedi can "spam" and pile a bunch of different attacks that stack on the opponent including dizziness, blind, intimidate, and weaken. Fighting against a small band of experienced non-Jedi still remains a challenge however, as a non-Jedi with well-placed defensive stacks can render an inexperienced PVPer helpless.


With the release of the Jump to Lightspeed expansion approaching, LucasArts has said that much discussions is currently underway surrounding the much-awaited combat rebalance--with one LucasArts spokesperson talking of the potential "nerfing" of powerful professions such as Teras Kasi and Commando.


Stay tuned for more Star Wars Galaxies info as it becomes available.







robed this from the TK forum page , how can the Nerf Commando more ???

Message Edited by comandobob on 09-07-2004 07:11 AM




Naerbe Airrea Commando {TS} Farstar
For Teh Horde
Naerbe -Tuaren Warrior -wow Zenedar
Ajo79
Tue Sep 07, 2004 7:47 am
#2

They probably has no clue what they are talking about.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

sothh
Tue Sep 07, 2004 7:49 am
#3

Any reason to believe this a fact garvin?


Can have my FT when they nerf it from my dead cold computer animated hands



"Combat is diplomcy without lies."

Corbantis
ICTU : Imperial Counter Terrorist Unit
Tylor : Elder Commando -
Sothh: Elder Merchant
Pure_Fusion
Tue Sep 07, 2004 7:49 am
#4

It has been posted, although it has dropped to page three.

here

Garvin responds with a big fat NOPE



____________
Neglexis Dalton, Farstar - Master Commando
Neglexis Dalton, Lowca - Master Commando (retired)
Neglexis Dalton, Test Center - Master Commando
garvin
Tue Sep 07, 2004 8:28 am
#5






With the release of the Jump to Lightspeed expansion approaching, LucasArts has said that much discussions is currently underway surrounding the much-awaited combat rebalance--with one LucasArts spokesperson talking of the potential "nerfing" of powerful professions such as Teras Kasi and Commando.



I actually addressed this about a week back in another Commando post...it's a COMPLETE LIE!!!!!


Those who know GamePro understand when I say they tend to occasionally have Tabloid articles (that's my personalopinion)...There is NO NERF to Commandos coming...let me repeat that NO NERF TO COMMANDOS!!!!!!!


What GamePro has failed to comprehend is that with the Revamp all of Combat is being changed...There are changes going in that could be interpreted as a NERF to ALL professions equally...they've basically taken that idea and, for shock value (which worked as they planned here) targetted it towards to professions to get readers to take notice...


Notice they covered their butts by saying "potential" and this is one of the first times I haven't seen an online mag identify their source, but just said it come from "one LucasArts spokesperson"...


Don't trust everything you read on these sites...my guess is that they are just making wild predictions to draw in readers...


Like I said in the previous post...certain aspects of the revamp may come across as NERFs to some, but when you look at the bigger picture, these changes effect ALL combat professions, so really, there isn't much effect there...what is effected is that professions will be geared towards "specializing"...each will have something they are best at...We will no longer think of our selves as 169pt Commandos, but rather 250pt Commandos...

Message Edited by garvin on 09-07-2004 08:57 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ryubushi
Tue Sep 07, 2004 9:17 am
#6

What scares me is that Gamepro has always been pretty accurate with their information. I used to have a subscription to them, until I stopped playing video games near as much. Most of what they said ended up being reliable information.


Garvin, I know you want the best for this profession, and will tell us anything you can. But, what if the devs have lied to you? I mean, it wouldn't be the first time they've lied to us, and we all know it. They know that we'll never trust what they say to us directly again.


So, in their position, what do you do? Simple; you convince their trusted correspondant that they can be believed this time. He goes back to the community, and tells everyone the things they've been waiting to hear. Then, when the promises are to be delivered, the community is hit by a giant nerf instead.


Maybe I'm wrong, jumping at shadows for conspiracies that don't exist, and I pray that I am. Still, I think none of us should rule out the possibility that this may be the case. If true, it seems the devs have gone out of their way to lie to us, and surely they have no reason to go through so much just to betray us again.


Then again, what did they stand to gain by lying to us in the past?





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Demiscus
Tue Sep 07, 2004 10:19 am
#7

*Hides his Flamethrower from the nerf bat, just in case*

No more torching Mr Flamie, or IT will spot you!
Grakis
Tue Sep 07, 2004 10:26 am
#8

I would take anything from a magazine or other publication source about SWG with a few pounds of salt. Its a complex game and unless someone is a dev or a player, there's a good chance they haven't got a clue what they're talking about beyond the broad overall information.
garvin
Tue Sep 07, 2004 10:48 am
#9

The key thing to remember is that we are getting new speed, accuracy, damage and HAM formulas...


Take Damage for example (and no, I haven't seen the exact formula yet), let's say they tweak the formula in a way that our FT ends up doing less damage...We will still be the heaviest hitters damage wise in game, so if we are shooting for less damage, so is everyone else respectively...


So if Commandos see a damage reduction it will only be because EVERYONE recieved a damage deduction...


On the otherhand, with the new HAM changes being proposed and certain Armor/Combat changes going in, I highly doubt we or anyone else will be doing less damage...The only reason I would see the devs reducing everyone's damage ability is if they severely reduce Armor absorption, but again, it would be an overall game effect...not profession specific...


Remember, I've seen the gameplan for Commandos...and the FT, HAR, RL and all our other weapons are losing nothing...Overall we are gaining big time...It's the formulas that will work differently and may or may not impact our output capabilities, but again, if they do, it's not just us that is effected...that's where I think GamePro missed the point of the Revamp...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

scall01
Tue Sep 07, 2004 11:47 am
#10

Garvin, when is the summit information coming out?



Patrikc Chilastra's best smuggler!!!
87634538438533 accounts canceled. For real.

http://forums.station.sony.com/swg/board/message?board.id=mec&message.id=10256

lol
garvin
Tue Sep 07, 2004 11:57 am
#11






scall01 wrote:

Garvin, when is the summit information coming out?





Hopefully this week...some communities have reported that they were suppose to start coming out yesterday, but I haven't seen official confirmation of that (besides, with it being a US Holiday yesterday, I kind of doubted we'd see them then)...


Over in the Correspondent forum we are trying to get an officialdate they'll start posting...Personally I think the first drafts of the docs are ready to go into the In Concept forum, but it's not my call...The creator of the Docs might be working on a last minute revision before posting...It's been fairly quiet all morning...a little TOO quiet...LOL





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

scall01
Tue Sep 07, 2004 1:26 pm
#12






garvin wrote:





StarNick wrote:




Notice they covered their butts by saying "potential" and this is one of the first times I haven't seen an online mag identify their source, but just said it come from "one LucasArts spokesperson"...




Not to incite a political debate here, but even big name newspapers such as The New York Times do this...in everything, from news, to world events, to even games...you must always read from a number of sources and have doubt until you uncover the truth.




Ahh...but in the past when they and other online game media sites have had negatives to post about a game, what have they done? 9 out of 10 times they've posted their sources name...Or at least posted some facts to back up those claims...I've been interviewed by the Media many times and I'm quite familiar how easily they can take a comment out of context (or just take a partial bit of a comment) and run with it to create "sensational" news that incites the reader enough to read more...





Plus, gamepro is one of the most horrible haming magazines out there. Their PC section if pitiful.

Message Edited by scall01 on 09-07-2004 01:26 PM



Patrikc Chilastra's best smuggler!!!
87634538438533 accounts canceled. For real.

http://forums.station.sony.com/swg/board/message?board.id=mec&message.id=10256

lol
Towim
Tue Sep 07, 2004 2:29 pm
#13

One thing to keep in mind is the first part of the combat balance that went in, what, more than 6 months ago?


those of you who were around probably remember how PvE used to be a challenge. Then they did the whole creature balance and basically nerf'd all critters in the game (With a side result of pretty much destroying PvP for Creature handlers.)


The change for players was supposed to come soon after. That change has been pushed back over and over for months. I remember a warning from the devs saying that yes PvE will be much easier until the players get balanced also.


An over-all reduction of player damage output and possibly defense has been in the works for a long time now. Since that time Armor has become even better due to people making sure they have the best resources same with weapons. And with buffs now, aside from the obvious main effect of having alot more HAM and regen, crafters hardly even bother to keep the HAM costs down resulting in even more powerful weapons and armor.


My opinion is that for PvE we're all getting a nerf that we should have had months ago. (Anyone else find it odd that you can get in a huge group, take mission and go do them yourself with no real challenge?) The trick is going to be balance that nerf so that no one profession always has the upper hand, and, thier drawbacks are balances by thier advantages. After that is all done then PvP will be balanced, and, PvE will once more be a challenge.


So,yes, unless they really mess things up or are planning to beef up all the critters again then EVERYONE should be getting a nerf. When all is said and done though we should all fit into the role we belong in and have our purpose in PvP AND PvE.


Cardon Bixby - M Commando / M Smuggler

Towim Hode - Currently lacking a path
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