Commando Archive

Thread: Good stuff for commandoes (and some bad)

Hellshot
Thu Nov 13, 2003 7:04 am
#1

Fixed a bug in AI which resulted in NPCs sometimes deathblowing players just for fun.


Fixed collision length of snakes to prevent them "melee-kiting".


Reworked the dot mechanics so that dots no longer incapacitate the target. If a given dot pulse would reduce the target to less than one, the pool is instead taken down to 1. Because of this change, the dot grace period for being incapacitated has been removed. (boooo)


Decreased frequency of NPC targetted shots vs. mind, focus and willpower.


Added mediumDisease and strongDisease attacks so creatures assigned those special attacks will be able to inflict hideous disease upon the players.


Added poison and disease attacks to many creatures.


Removed mapping of some slots to hit locations. If you have an item equipped in the eyes, mouth, back, or belt slots, it will not count as a potential hit location during combat. (This means less of an armor hole in short)


Loot components from unrelated creatures no longer stack. Only same-creature loot components will stack. (Makes krayt armor and ft more expensive)


Social creatures will no longer respond to attacks on their friends which they see, but which their friends do not respond to. For an example of the bug: If you throw a trap and it fails to effect the target, the target will not attack you but all of its friends WILL. For another example: If you /taunt a creature and it is out of range of the taunt, it will not attack you but all of its friends will. With this change the social friends should only respond to the attack if it really does push the defender (their friend) into combat-mode. (Not sure how this will affect bleed shots)


Pistol Skill Changes: Pistol improvements made to dodge modifiers and melee defense modifiers. (for pistol dabblers)


Pistol Skill Changes: Def vs.Stun, Blind, Dizzy, Knockdown, and Posture Change were all upped. (for pistol dabblers)


Unarmed combat has new passive defense modifiers, increased damage at the novice and master boxes, increased defensive modifiers and accuracy modifiers. (for tka dabblers)


Clothes issued to naked Rebels (OK, this one just made me chuckle)


Vendor ad barking and planetary map registration now persist, so you won't have to reset them after a server restart. Note that you'll need to reenable ad barking one time for this to start working on your vendor. (now you dont have to bug everyone in the starport for the nearest weapon and armor shops)


Any creature that looks like an elephant (Bantha, Gronda, Snorble, etc) will run faster than they used to. (affects people trying to get unarmed exp)




Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
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