Commando Archive

Thread: Undocumented 11/13 changes to Commando: The Devs are showing love

someguyonline
Thu Nov 13, 2003 2:35 pm
#1

I logged in to view the skill tree of the commando and to see what type of changes where made to our profession with the recent patch. While everyone is excited about mounts and cities, I only care about my favorite profession.

And as we all know: just because something isn't listed in the release notes, doesn't mean it's not there.

Here's what I was able to verify:
- Master Commando now has a Melee Defense modifyer of +25.
- Master Commando now has a Ranged Defense modifyer of +25.
- Master Commando now has a Flamethrower Accuracy modifyer of +30.
- Master Commando now has a Heavy Acid Rifle Accuracy modifyer of +30.
- The Heavy Acid Rifle was relabeled in the skill tree description (It was originally labeled "cert rifle acid beam").
- Going prone now gives more accuracy to the Launcher Pistol than kneeling.

Problems/complaints that haven't been addressed:
- The command for flameCone2 is still a typo with /flameCone1
- Typo in Flamethrower 4 title still exists. "Grenadier" should be "Grenadier".
- No modifiers added for the Launcher Pistol.

Some of this stuff we've seen in other posts. Again, this list is only what I was able to verify.

When it comes down to it, the Devs have heard our cries and have started answering them. But the only ones who will see the benefits of the above changes are the Master Commandos. This will encourage more Masters and discourage the dabblers.

No more will we have to hear people say, "Just master Flame4, because Master isn't worth it."

Now, as for other problems and change requests that needed to be addressed, I'm not sure. We will only be able to tell after playing the game over the next few days. But at least this is a move in the right direction.
belgradar
Thu Nov 13, 2003 3:48 pm
#2

you see the melee def that pistoleers can get
EcadMistflier
Thu Nov 13, 2003 3:53 pm
#3

Thanks for the info. Sounds good and yes moves in the right directions. Thanks Devs! Oh and by the way everyone in commando land...get to high ground the nerf herders are already on a rampage!



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
FunkyWookies
Thu Nov 13, 2003 4:09 pm
#4

About time, now we are feeling abit more like commandos dont u think, All they have to do now is make the other commando's weapons more usefull, lets face it ppl who are just master commando only use the Flamer, I am Master smuggler too, so i start off with the lanucher pistol using low blow and panic shot, then move in switch to flamer, roast em with 2 specials, move out, watch em burn. lol


Now with the defense mods, I wont feel like an Artisan that got in the way of a nasty creature lol.


WacCaBacCa Master Commando/Master Smuggler/ Master Scoundrel


Member of the Watch


We're watching you

Worfire
Thu Nov 13, 2003 4:16 pm
#5

Does anyone know if the HAR accuracy stacks now?????




--------------------------------------------------------------------------------------------
Osmik Worfire
Master Commando/TKM
Starsider


JodanLoo
Thu Nov 13, 2003 6:23 pm
#6

The HAR accuracy is still broken into two parts... however the smaller part is now larger if you are a master since master now grants that additional +30:


Here's what mine looks like at master:



Heavy Acid Rifle Accuracy: +70


Heavy Acid Rifle Accuracy: +40


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