Commando Archive
Thread: Can I get some opinions please?
I am going for a Commando/TK combo. With the left over points, shouldI put them towards medic or scout?
The only reason I want scout is for the terrain negotiation skill. However, with mounts coming around, I'm thinking that I might not need it. Unless, your own personal terrain neg. skill affects the mount in which case I am stuck...
I think with the combo I want, medic would be the betterchoice. I just don't want to have to take 5 min. to climb a hill just to get where I'm going...
I know going master on both commando and tk only leaves 18 sp... but I would like your opinions on what I should put that towards... anyone help? I appreciate.
You could just get novice medic to be able to use stim b's.
Marksman Master-------------------77pnts
Brawler-unarmed IV----------------29pnts
TKA Master------------------------63pnts
Commando 4.4.0.0------------------34pnts
Pistoleer Novice------------------ 6pnts
Medic Pharma I--------------------17pnts
Scout Exploration III-------------24pnts
----------------------------------------
Total:---------------------------250pnts
I hope that i can get some clothing attachments for medicine use to use better stims (maybe Cs or even Ds)
Maybe not much of a Commando but what i read in this forum i think the HAR is not worth thinking bout lesser stats than the FT and you can deal acid dmg with granades too. The FT is something i realy will miss coz it seems to be the standard weaponary of this profession but i hope i can relly on my Launcher Pistol and VKs. The two Commando trees will give me a wider variation of damage types and armorpiercing abilitis. I can use at least Bstims and have a good speed in rough terrain (i dont wont to depent on my mount)
hehe While reading over this post i have to add that i think my templet will defineticly look like that beside from the pistoleer which i have read as a tip in the Commando guide (which is realy great work) and i have to take a closer look at it but it made sense when i read it.
I would like to hear the opinion of some more expeareanced players but hope this is interresting for you too coz the main idea is the same.
As allways all spelling and gramatical mistakes are the fault of my english teacher.( ,) i m from germany)
Okay first of all, it has been stated several times that +med skill tapes and clothing are not working. I do not know if they are getting fixed this time, or have been in the last weeks downloads, but don't get them until you know for sure.
As far as medic vs scout: Medic will do much more for you in the long run than scout. Once item decay goes live, the last thing you are going to want to do is get incapped every time you fight something. Everyone feels that the terrain neg mods in scout are worth it, but I can tell you from personal experience that they will never be worth the 17 skillpoints for a mere +20 terrain neg. You really never realize it until you go up to Env 4 and then drop to nothing after 2 months of using terrain neg. I dropped it 2 weeks ago and can't believe I ever thought I needed it just to run a little faster. Is it frustrating sometimes? Yes. Is it a disadvantage sometimes in combat? Yes. The biggest disadvantage I have run into is when I try to kite mobs and there are hills. However, having my medic skills makes up for this as I can heal myself, while if all I had was the terrain negotiation, I would not be able to heal myself if the mob warped on me.
Medic Medic Medic Medic Medic Medic Medic Medic. Did I mention medic?
For anyone who's going to dabble in commando, all you need is flame IV. Field Tactics is a waste. IMO, it will always be a waste. Far better to take those extra skill points and plug them into something useful.
Nyce Ta'Meetcha - Bela Imperial Division
Master Smuggler/Master Commando
Retired MBH/Retired Master Sharpshooter/Retired Master Gufighter/Retired Master Ranger