Commando Archive

Thread: What's the best Skills to Supplement Master Commando?

melanoid
Tue Dec 02, 2003 2:04 pm
#1

When I take a look at the defensive mods that the pistollers get it makes my mouth water.

But Im currently a novice TK 0-1-0-0, So what is better for Defenses TK or Pistoleer. It's appears that Pistoleer is( +40 defense to Blind,Knockdown,Dizzy,Stun) but I could be wrong?



Odysseus Traveler
PVP enthusiast
IO-Army
Zyzzyx
Tue Dec 02, 2003 3:47 pm
#2

I'm master ch and going to get all of either flamethrower or the acid cannon up to 4 ...


the creatures tank for me and are a good distraction in PvP and are awesome in PvE...


When its one on one the pets get really annoying to my enemy so it helps but defensive wize I am toast unless I kill my target first... The group I'm raiding or defending with usually appreciate the extra creatures for the distraction factor.

FistfullofGrandma
Tue Dec 02, 2003 4:25 pm
#3

Bah, Creature handler is a class reserved for people who can't fight themselves. Useful for chef's and artisans. What you really want to do is master Teras Kasi and Commando. Then you'll be a ruthless killing machine from range and up-close. When it comes down to it, no creature alive yet could resist my flame throwers onslaught. The 3 stacking dots unleash terrifying damage, and renders them incapped within moments. With composite armour, shield generators, and Teras Kasi Defensive ability, you'll hardly take any damage from other players or monsters. Throw in the fact that Teras Kasi can stop diseases and poison by meditating, as well as heal wounds, and your a self-sustaining doctor as well. Neutron Pixie ontop of the fact can really help your major stats, and since the flame thrower doesn't require secondary stats, you can max out your hp in every area. When you go for the kill, the only thing that might stop you is your slow regenerative rate (with composite), and knockdown, dizzy effects that pistoleers do so well. At master Teras Kasi you won't have to worry about that even.


This method of training worked for me, and its bound to work for you as well!

Nardjis
Wed Dec 03, 2003 1:07 pm
#4

I am thinking about medic and the dirty fighting line of smuggler and/or some pistoleer skills. If i learn the pistoleer skills, i have to drop my scout 4/0/0/0. I am not sure if the terrain negotiation is necessary to get those running imps ;-)



Kito - Master Officer, Elder Creature Handler
Ehock - Master Chef, Elder Bio Engineer
Orce - Elder Master Shipwright
Koroba - Naboo - 1km from Starport Moenia


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