Commando Archive
Thread: Need opinions on template...
BloodMonk wrote:
well if it's for pve and you always have tanks then go for number two..
with your FT dots and torso shots you'll be able to take things down SUPER fast
Sly
Yeah that was my thinking, I really loved having the AoE KD from carbineer a while ago on another toon, but as far as dmg goes and speed of kills number two seems to be much more aggressive. If only the field tactics or heavy weapons supportline had terrain negotiation like the CM support tree does... I would do rifles hands down, but explore I is just not enough when you have to get up a hill in a hurry to get out of aggro range while your tanks taunt
BloodMonk wrote:
on high end mobs you won't draw agro fast as you do nearly 0 damage with your ap0 FT
I go krayt hunting unbuffed with my mates....never get hit once if we do it right
Sly
hehe yeah that is a big bonus on elders etc... nice to see the burn tick but too bad we can't dent them until they are almost dead with the FT. I have had some luck with what you said by hanging in a krayt fight when buffs have dropped... just gotta really watch when the big bastage turns ![]()
You think it would be more viable to still do master rifleman with it though? Still could manage explore +20 terrain nego, but would take some getting used to on speed. Have to have scout to help out on harvesting as most of my guild fighters have smuggler templates without it or else are melee types stacking everything they can manage. I remeber the dmg I could dish out with a rifle, and still miss it. Just hate to do that as the last time I did it, I neglected almost all of my commando skills with the exception of an occasional proton, glop, or cryoban. I ended up leaning on a T21 a bit more than I liked.
Knightcrest wrote:
BloodMonk wrote:
on high end mobs you won't draw agro fast as you do nearly 0 damage with your ap0 FT
I go krayt hunting unbuffed with my mates....never get hit once if we do it right
Sly
hehe yeah that is a big bonus on elders etc... nice to see the burn tick but too bad we can't dent them until they are almost dead with the FT. I have had some luck with what you said by hanging in a krayt fight when buffs have dropped... just gotta really watch when the big bastage turns
You think it would be more viable to still do master rifleman with it though? Still could manage explore +20 terrain nego, but would take some getting used to on speed. Have to have scout to help out on harvesting as most of my guild fighters have smuggler templates without it or else are melee types stacking everything they can manage. I remeber the dmg I could dish out with a rifle, and still miss it. Just hate to do that as the last time I did it, I neglected almost all of my commando skills with the exception of an occasional proton, glop, or cryoban. I ended up leaning on a T21 a bit more than I liked.
I'm a master rifleman/commando. i have an 856 max pupped T21, I kill krayts almsot 2x as fast with a 901 max flamethrower, flame dots rule man.
Cpl_Fisher wrote:
I'm a master rifleman/commando. i have an 856 max pupped T21, I kill krayts almsot 2x as fast with a 901 max flamethrower, flame dots rule man.