Commando Archive

Thread: Commando: AG (After Garvin), post CU

RankorCity
Thu Feb 03, 2005 8:09 pm
#1


A chapter in the Commando profession will, sadly, be coming to a close once Garvin officially releases the reigns on the Correspondent role. It goes without saying, that Garvin has done the most outstanding job of any Correspondent, in any profession. I think you would be hard pressed to find anyone who would disagree with that.


However, eventually, we will have to continue moving forward with a new Correspondent. Garvin will be here to help lead us thru the CU, and after, for a long time I hope.


I spent approx 4 hrs on the road travelling today, and had alot of time to think. I was still a little giddy about the announcements made today, even thou they werent directly related to the CU. It gave me an extraordinary amount of hope to a game that I love to play, in a world I love to get lost in and forget about real world problems. As I said in another post, there seems to be an urgency with the dev team these days to get things done, and get them done right.


I was thinking mostly about the Correspondent position, and its role in shaping the future of any profession, especially the profession that most appeals to me and my style of gameplay, what I want to accomplish in the game, etc...


The Commando is a special profession. I dont think anyone of us would argue that. I think that pure visceral feel of it, the name, the weapons...As for the Correspondent, he or she is only as effective as the people that are apart of the profession and contribute to the Commando forums. We have been lucky to have such passionate and stalwart supporters as we have had. Many have abandoned hope...Many have stayed the course, and kept at it as best as they could.


As such, an idea for shaping the future of the Commando came to mind.


The Correspondents primary foci should be:


  • assembling information from players and presenting it to the developers, in a clear and concise presentation

  • receiving information from the developers and presenting it to the players, in a clear and concise presentation

  • And most importantly, being steadfast FOR the players, fighting for the players and the well being of the Commando profession

Remember, a Correspondent is NOT a developer, but primarily a 'filter' between the Devs and the player base.


Going back on my earlier statement that the Correspondent is largely only as good as the people he or she "works" with, the idea of the Commando team materialized. What I envision is a team, with the Correspondent being the quarterback of the group. The breakdown would be as follows, or about:


Weapons Specialist:

Responsibilities include, but not limited to:


  • Are weapons working as intended?

  • Are weapons overpowered? It is my belief that it is better to govern ourselves, rather than having "NERF" be yelled everytime we want to have a BBQ...If we can catch potential problem areas ahead of time, we can make suggestions to the devs and eliminate or at least cut down the "NERF COMMANDO NOW!!" pleas

  • Are weapons underpowered?

  • Are applicable specials speed/damage modifiers working correctly, and as intended?

  • Are applicable specials speed/damage modifiers overpowered/underpowered?

  • Are schematics requiring resouces that in the final production, are not condusive to a viable, working weapon? The idea here is that some weapons currently(and not necessarily Commando type) will never be viable due to stat characteristics of some or all the required resources....

The Weapon Specialist will compile information, weekly or twice monthly, on the current status of weapons in the Commando's charge. If necessary, the WS will submit the information to the Corr., discuss, etc for the further improvement and refinement of our wares. The Correspondent will forward information to the developers and revert back to the players with the decision regarding any changes that need to be implemented, the severity of the expected changes, etc


Defensive Specialist:
Responsibilities include, but not limited to:



  • Are defensive modifiers within the Commando specific profession working as intended?

  • Are the Commando specific defenses working too good? Again, the idea is that we govern ourselves. Better to self-report, with suggested fixes, rather than 15 or so other professions calling for our necks.

  • Are the Commando specific defenses too weak?

  • Are the Commando specific defenses working at all?

The Defensive Specialist will compile information, weekly or twice monthly, on the current status of weapons in the Commando's charge. If necessary, the DS will submit the information to the Corr., discuss, etc for the further improvement and refinement of our defensive stats, modifiers, etc. The Correspondent will forward information to the developers and revert back to the players with the decision regarding any changes that need to be implemented, the severity of the expected changes, etc.


Hybrid Specialists:
Responsibilities include, but not limited to



  • The 'testing' of Commando plus profession characteristics in 'real' game scenarios

  • Is the Commando / various prof overpowered? If so, how?

  • What are the weaknesses?

  • What are the strengths?

  • What build is stronger in PvE, depending on play style?

  • What build is stronger in PvP, depending on play style? This is an especially subjective point of view...

These are the guys and galsthat REALLY get to have a good time while working. These are the guys that provide the data to current Commandos, and other players interested in the Commando profession.



Some will argue the above wouldbe better suited in a TC environment. I contend that the best place to do tesingis the live servers, in a live environment. TC is a different animal than live servers, as well as that live servers vary from server(especially in resources, etc).So that in and of itself presents a problem, but it can beovercome. Typically if a server has stronger resources than another, it affects weapons and armor the same way.


Anyway, thats enough ramblingfor now...Its a start, and in no way a completed team. Frankly, after a few hours on the road, my brain is a bit fried at the moment...Feel free to comment appropriately


Just thoughts in my head...Take it for what its worth





Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
nbd9k
Thu Feb 03, 2005 8:12 pm
#2

i think thats pretty good guidance, although lets emphasize listening to the players and conveying our needs...


so what do you think?

is stern gonna get the spot?

RankorCity
Thu Feb 03, 2005 8:16 pm
#3






nbd9k wrote:

i think thats pretty good guidance, although lets emphasize listening to the players and conveying our needs...


so what do you think?

is stern gonna get the spot?








Thats the idea, is to emphasize the players, which is the theory behind the Weapon Specialist and Defensive Specialist....To ACTIVELY get MORE Commandos involved, in a deeper way. Co-Correspondents, almost...The main theory is that the WS and DS help filter the flood of posts that inevitably come at the onset of the CU. Because when that happens...whoa nelly...Its gonna be busy around here...


No idea. My honest guess is it will be Stern. I am here to help in anyway possible.

Message Edited by RankorCity on 02-03-2005 09:18 PM



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
StarNick
Thu Feb 03, 2005 8:32 pm
#4

Very well put rankor! Every commando correspondent canindate should definately keep this in the back of their heads until the chosen one is announced. If the devs don't allow "official" correspondent assistants, this could be an informal assistance done by some of the prominent members of the forum...a kin to the CURB Testers (active posters, longtime commandos, knowledgable, plus different perspectives on commando's direction)


And...thanks for the support



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

nbd9k
Thu Feb 03, 2005 8:37 pm
#5

/clap

::clap clap::
JohboBocal
Fri Feb 04, 2005 12:28 am
#6






RankorCity wrote:



I was thinking . . .





Did it hurt? You ok?






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
nerfherder321
Fri Feb 04, 2005 12:52 am
#7






JohboBocal wrote:





RankorCity wrote:



I was thinking . . .





Did it hurt? You ok?








OW brain..hurts




Cheat Fetto
aeuralis
Fri Feb 04, 2005 9:40 am
#8


I think this is a great idea. With everything we know about to change, no one person could do it all.


My thought is that we continue the "Flaming Lords of Lag" in closed beta with the goal of producing a document to help people understand what the CURB has done to commado. We could organize it based on Rankorcity's ideas andwe invite all commando's inclosed beta to come and help.


Basically we would create a "cliff notes" of the"DOCs"for commanods. This would allow people to spend more time finding the template in open beta that fits their playing style and less figuring out what everything does.


Lastly when the CURB comes live, we can sticky it so all the new people can have a quick intro to commando. But the team leaders keep their jobs and focus on thier respective areas to help keep the document up to date. This would also help develop "Top 5 Issues" lists and make "State of the Profession" easy to write.


One last note, I think that continuing "Flaming Lords of Lag" in closed and open Beta would strengthen the sence of community that we already feel. It would allow everyone feel that it was not some group of elites writing the document but they had a stake in this profession andthey were ameaningful andcontributing member of a Great Community.

Message Edited by aeuralis on 02-04-2005 10:41 AM



Boson Commando/TKM ----- Aeuralis Combat Medic/Doc
Commando's motto: Devs....you ask us not to Rant, but Flames are all we have...
RankorCity
Fri Feb 04, 2005 10:15 am
#9






aeuralis wrote:


I think this is a great idea. With everything we know about to change, no one person could do it all.


My thought is that we continue the "Flaming Lords of Lag" in closed beta with the goal of producing a document to help people understand what the CURB has done to commado. We could organize it based on Rankorcity's ideas andwe invite all commando's inclosed beta to come and help.


Basically we would create a "cliff notes" of the"DOCs"for commanods. This would allow people to spend more time finding the template in open beta that fits their playing style and less figuring out what everything does.


Lastly when the CURB comes live, we can sticky it so all the new people can have a quick intro to commando. But the team leaders keep their jobs and focus on thier respective areas to help keep the document up to date. This would also help develop "Top 5 Issues" lists and make "State of the Profession" easy to write.


One last note, I think that continuing "Flaming Lords of Lag" in closed and open Beta would strengthen the sence of community that we already feel. It would allow everyone feel that it was not some group of elites writing the document but they had a stake in this profession andthey were ameaningful andcontributing member of a Great Community.

Message Edited by aeuralis on 02-04-2005 10:41 AM




What I highlighted in your post (great comments btw) is the whole shabang behind the ideas of the Weapon Specialist, Defensive Specialists, and Hybrids...I think it is going to be extremely difficult for one person to sort the info, present it to the devs, and report back to the players. Imagine if the Commando worked correctly now....In its present form (if all worked)



  • Grenades all having different damage types

  • Flamers

  • HAR

  • Heavy Weapons (Rocket Launcher, HPBC, HABC, and LBC) all having different damage types, speed and accuracy modifiers

Thats alot of info to keep track of, and make sure all works properly (as well as scenarios where one works better than the other). As its been stated many times before, the CU is going to be completely different than what we know as combat now, and how it works. My feeling towards to the post CU Commando is that it will TRULY become a hybrid profession. The fact that it truly will be a 235 skill point (leaving 15 points free for Novice Medic, if you choose to) opens up all kinds of possibilities:



  • Master Commando/Master Rifle

  • Master Commando/Master Pistol

  • Master Commando/Master Carbineer (which personally, I think is going to be very freaking cool)

  • Master Commando/Master TKA

Thats not counting myriad of ways that one could dabble. Much of the info to making ourselves BETTER Commandos will be available in other profession forums. But it goes without saying, that we all think of ourselves as Commandos FIRST, with the other profs to enhance our Commando builds. Or course, there will be people that are Pistols/Rifles/Whatever first, and are looking towards Commando to enhance that playstyle. And honestly, its our duty to aid them in their endeavor. Some of us dont like the idea of others dabbling in Commando, but thats life, and we will need to look past that (remember the old flamer dabbler days?)








Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
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