Commando Archive
Thread: If you were a Dev...
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DarkSmyth
Fri Feb 04, 2005 9:28 am
#1
...how would you envision a Commando?
What would a Commando's primary role in the GCW be?
What would a Commando's primary role in PvE be and why?
What would a Commando's primary role in PvP be and why?
Start with a clean sheet of paper and forget about what we are now or what we have been in the past.
Use your imagination. Keep it fun. Keep it real.
What is your visionfor this profession?
Message Edited by DarkSmyth on 02-04-2005 11:44 AM
DarkSmyth
Fri Feb 04, 2005 9:49 am
#2
Dictionary.com defines a "Commando" as:
A small fighting force specially trained for making quick destructive raids against enemy-held areas.
A member of such a force.
Amember of a military unit trained as shock troops for hit-and-run raids.
An amphibious military unit trained for raids into enemy territory.
In addition, "Shock Troops" were defined as:
Soldiers specially chosen, trained, and armed to lead an attack.
Soldiers who are specially trained and armed to lead an assault.
aeuralis
Fri Feb 04, 2005 9:51 am
#3
I will direct you to the thread linked by the clicky below.
This is a Clicky
Fixed link
Message Edited by aeuralis on 02-04-2005 10:52 AM
aeuralis
Fri Feb 04, 2005 10:00 am
#6
I didn't one star you. I just asked a question.
Message Edited by aeuralis on 02-04-2005 11:01 AM
DarkSmyth
Fri Feb 04, 2005 10:05 am
#7
aeuralis wrote:
I didn't one star you. I just asked a question.
I didn't accuse you bud.
Yes I am.
I've been lurking on this board for forever now.
I've read many pages of posts here, yet I've only made a few.
I was a Commando for forever it seemed, absolutely loved it.
Doesn't really matter whogets the Corr job; I just can't wait to see Commandoes as a viable profession across the board.
Somehow, I thought a thread like this would be fun.
aeuralis
Fri Feb 04, 2005 10:11 am
#8
My two cents:
It doesn't matter what we think we "should" be. The Dev's have decided what we will be. Now they have not told us our role but I for one believe Garvin that we are soon to enter a Golden Age of commando, where we are once again powerful and viable in what ever the devs have decided our role will be.
Novock
Fri Feb 04, 2005 10:43 am
#9
here's my .03 
Our skillset would be a fast hard hitting member of an assault or strike team. We wouldn't be a stay back player who shoots from the backlines but right out in the middle of it. Getting in quick laying the smack down and gettign out quicker. Thats what a commando is in my book, the tip of the spear.
1. Role in the GCW - there is some difficulty here for game mechanics have not been developed enough to truly require roles other than base cracking teams. That said where I believe we should be as part of the GCW (Pve side) --->centcoms should be added as a building placeable by a Master Commando. Giving missions that require groups of maybe 3 or 4 to hit a NPC base. Mission would require the small team to be quick and hit hard getting out before reinforcements come in. the resluts and success being evaluated in the planet wide system talked about recently by TH. Let me also add if we ever get E-web or another mobile turret than we wuld automatically play a huge role in base defense.
2. PvP- We are soldiers we ought to be looked at as such. However being a commando we should be very versatile being able to be crack soldiers (shock troopers) who are ligth and quick or we should be tanks hitting hard and being hit hard. We should have a multiple role capability in PvP pending the individual commandos playing preference and actual template.
3. PvE - If we are talking about kryats and such I don't think anyone really has a role. if your ranged you stay back if you are a melee person you tank and commando is somewhere at the edge of melee range. When it comes to animals and such then I don't really see a change needed. With the FT I do quite well in such places.
------> high end NPC PvE. We really have no role in high end NPCs such as NS for they have good resists versus what we pack and we have poor defenses. Now that said you can augment your template with TKA or defense and player a bigger role in such PvE. A possible solutuion maybe taking out the self inflicting damage of grenades. I actually like the realism of them hurting us but it seems to make for a bad game mechanic. Let's say you are fighting an elder. You actually have that blast damage down with grenades but if you chuck em you'll do more damage to your tank(s) standing next to her then you would her. Two things make it hard for us to compete in high end NPC PvE. All NPC migrate to melee and we have no melee defense. I would like to seem some NPCs stay at ranged giving us a bit of an advanatge. However mosts high end NPCs are melee based so they are designed to be upclose fighters. As we either recieve melee defenses or sometype of active defense (block, dodge etc) our role in in higher end PvE would obviously increase.
I believe the main central focus of commando ought to be the battlefield. I believe we should be useful elswhere for we should pack a punch but our main central point of play ought to be cracking heads.
Message Edited by Novock on 02-04-2005 11:47 AM
DarkSmyth
Fri Feb 04, 2005 10:45 am
#10
aeuralis wrote:
My two cents:
It doesn't matter what we think we "should" be. The Dev's have decided what we will be. Now they have not told us our role but I for one believe Garvin that we are soon to enter a Golden Age of commando, where we are once again powerful and viable in what ever the devs have decided our role will be.
Nah man, this was for fun and purely hypothetical.
Although Iagree with you to an extent, the Dev team can always use a little help in the "creativity department". That where we come in. You never know what may come from the simplest of ideas. I say, leave no stone unturned and make it the bestwe possibly can. What do we have to lose?
StarNick
Fri Feb 04, 2005 2:39 pm
#11
Imagination:
- An elite special forces guy that is trained in using pistols, knifes, high tech weaponry...
- An elite special forces guy that is the first into combat...
- An elite special forces guy that is put beyond, over, and above the frontlines of any war...
- An elite special forces guy that hands his enemy's butt on a silver platter, while breaking his neck at the same time...
- An elite special forces guythat uses an elite small pistol, and can dodge/fire at the same time (like the Train Station scene in Matrix I...lol)
- An elite special forces guy that is a ghost...does not know what fear is...and can lay waste to all those who oppose him...
- An elite special forces gal thats all this, plus have that female rage to make commando cool n sexy...
- An elite special forces guy that has all this, plus a cool trenchcoat...
--Commandos don't need armour...for armoured commandos...cool hi-tech armour--
Based off other games:
Republic Commando + Dark Forces + Matrix + Black Hawk Down + Lord of the Rings + C&C Renegade + Star Wars = Commando
Eege
Fri Feb 04, 2005 2:41 pm
#12
I think if I were a Dev....I sure wouldn't tell anyone about it. I'm afraid I'd be facing a massive Flamethrower firing squad if I did. 
RazerWolf
Fri Feb 04, 2005 2:57 pm
#13
Oddly enough, my "personal" vision hasn't changed that much from the thread which aeuralis linked to.
Side note: At the time, the "hot favourites" for wanted Commando fixes were to give the HAR AP2, combine the FT and HAR trees and put a heavy repeating blaster (laser machinegun) or launcher rifle as the final tree.
So, treading carefully to not break an NDA, I personally would answer as follows:
What would a Commando's primary role in the GCW be?
What would a Commando's primary role in PvE be and why?
What would a Commando's primary role in PvP be and why?
Answering these all together: Unsubtlty. Damage. Raw, lovely damage. All Templates with lots of points in Commando, and especially Master should be good at damage. The way this profession has turned out in SWG has been one of the no-nonsense Rambo-style soldier. My idea of two main commando types hasn't changed, merely expanded. There should, absolutely, within the Commando professon be different styles of Commando play, which can be strengthened by other templates. The Commando should be deadly on it's own, much as a (ficticious) modular Tank. The tank's tough enough on it's own, a decent anti-armour and anti-infantry gun and medium armour. But choosing other professions can strengthen any of those abilities. Take up tanking professions and strengthen the armour. Plug in extra anti-infantry sponsons and mow down ground troops. Or upgrade the main gun and annihilate enemy armour. The Commando profession should be that base, the all-rounder, which can take parts of others to improve itself. That being said, different Commando weapons should be good against different targets. Here, I refer to the above paragraph. Okay, there's no AP HAR, but now there's no AP anything, so that's fun. We're not getting a Repeater or an E-Web, but that doesn't necessarily make the Support Commando unviable. Commando should be modular. It should be diverse, and versatile, with lots of opportunity to tweak it to your own preferences.
To answer a question with a question: What would a Commando's primary role be?
What would you like it to be?
RazerWolf wrote:
I see Commando as being versatile. Ideally, I see two unique types of Commando. The Assault Commando and Support Commando. The Assault Commando would be good solo, but wouldn't provide much to a group that couldn't be got elsewhere. He'd be excellent in PVE, with Flamer, AP-HAR, Improved-LP and stacks of Grenades able to shred pretty much anything. The Support Commando meanwhile has his Disposable Weapons and Repeating Blaster and/or E-Web as his weapons. This Commando isn't brilliant soloing, with needing to stay still and fire from prone (think LMG gunner with bipod mounted gun), but can still handle himself. He comes to the fore instead in a Battlefield Squad. Give him some direction from a Squad Leader and a couple of melee tanks, and he can lay down a hail of suppression fire.
That sounds like what the Commando profession -should- be like, to me. It's a hybrid profession, there should be more than one way of playing it. Different styles of play, with different specialties and abilities. And of course, a Master would be the perfect versatility. A simple weapon and tactic swap and you can switch from one class to another. But meh, I'm dreaming.
Side note: At the time, the "hot favourites" for wanted Commando fixes were to give the HAR AP2, combine the FT and HAR trees and put a heavy repeating blaster (laser machinegun) or launcher rifle as the final tree.
So, treading carefully to not break an NDA, I personally would answer as follows:
What would a Commando's primary role in the GCW be?
What would a Commando's primary role in PvE be and why?
What would a Commando's primary role in PvP be and why?
Answering these all together: Unsubtlty. Damage. Raw, lovely damage. All Templates with lots of points in Commando, and especially Master should be good at damage. The way this profession has turned out in SWG has been one of the no-nonsense Rambo-style soldier. My idea of two main commando types hasn't changed, merely expanded. There should, absolutely, within the Commando professon be different styles of Commando play, which can be strengthened by other templates. The Commando should be deadly on it's own, much as a (ficticious) modular Tank. The tank's tough enough on it's own, a decent anti-armour and anti-infantry gun and medium armour. But choosing other professions can strengthen any of those abilities. Take up tanking professions and strengthen the armour. Plug in extra anti-infantry sponsons and mow down ground troops. Or upgrade the main gun and annihilate enemy armour. The Commando profession should be that base, the all-rounder, which can take parts of others to improve itself. That being said, different Commando weapons should be good against different targets. Here, I refer to the above paragraph. Okay, there's no AP HAR, but now there's no AP anything, so that's fun. We're not getting a Repeater or an E-Web, but that doesn't necessarily make the Support Commando unviable. Commando should be modular. It should be diverse, and versatile, with lots of opportunity to tweak it to your own preferences.
To answer a question with a question: What would a Commando's primary role be?
What would you like it to be?
Message Edited by RazerWolf on 02-04-2005 09:58 PM
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