Commando Archive

Thread: Commando has no place in SWG, really needs to be axed

Binstubbs
Sun May 22, 2005 7:23 pm
#1

I sat and thought about our situation in a logical fashion. No need to get into what is broken or what can be done to fix this or that. All those posts have already been posted, and I am sure most of you are more than familiar with them and the problems they are concerning.


So the whole thing boils down to this, if commandos are supposed to be THE damage dealing profession with the balance lying in the inability to tank, then why wouldnt every ranged profession just go commando?


It is impossible for Commandos to be what they are supposed to be in the game. We cant be a profession that can 3 hit kill everything (when we are CL80) because that would put us out of balance with other professions, and yes I realize our damage dealing rating wasnt in balance with the others but those ratings seem to be completely arbitrary now.


Basically I am just thinking that nothing is really going to change our profession from the way it is right now into something more significantly effective, because they dont want every player to be a commando.


I have resigned myself to the fact that us commandos are not going to ever be as strong as we were led to believe we would be. I dont expect to see anything to happen at all for us. I am pretty bummed about it, but the writing has been on the wall for quite sometime.







"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
PyrateRaven
Mon May 23, 2005 9:40 am
#2

GAR ftw



"It's nothing personal, just a job. After the deathblow, you are forgotten."

Scyn
Master Pistoleer/Master Bounty Hunter
nerfherder321
Mon May 23, 2005 10:18 am
#3






Ryubushi wrote:




Binstubbs wrote:
It is impossible for Commandos to be what they are supposed to be in the game. We cant be a profession that can 3 hit kill everything (when we are CL80) because that would put us out of balance with other professions...







Yeah, SWG already has a profession like that.



We call them Jedi.



Message Edited by Ryubushi on 05-23-2005 12:25 AM




yes, so true, so true /cry




Cheat Fetto
Ryubushi
Mon May 23, 2005 12:24 pm
#4




Binstubbs wrote:

It is impossible for Commandos to be what they are supposed to be in the game. We cant be a profession that can 3 hit kill everything (when we are CL80) because that would put us out of balance with other professions...








Yeah, SWG already has a profession like that.




We call them Jedi.


Message Edited by Ryubushi on 05-23-2005 12:25 AM





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Giles025
Mon May 23, 2005 12:29 pm
#5

Which is why I urge you to support your friendly neighborhood bounty hunters



Darein Gi'Dei * Elder BH
Pikeminnow bounties... "yah im MBF (master bounty fisher) with my +200 luck suit and my unyielding reeling attack" - Esoda
-o ;=-- - - -

My Website: Lightfire Webcomics

Binstubbs
Tue May 24, 2005 2:04 pm
#6






Ryubushi wrote:

Yeah, SWG already has a profession like that.



We call them Jedi.






No not really, I get your point but the HUGE difference is that jedi CAN tank in the sense that they can heal themselves and boost defenses by 500. They are not offensive juggernauts, at least none that I have seen. They just can control their target and offset damage with mad heals.







"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
Binstubbs
Tue May 24, 2005 2:05 pm
#7






Giles025 wrote:

Which is why I urge you to support your friendly neighborhood bounty hunters






Funny you should say that, the first thing I did with my master commando after the CU (thinking we would be the "pain-bringers") was pick up investigation4.








"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
nerfherder321
Tue May 24, 2005 2:10 pm
#8






Binstubbs wrote:





Ryubushi wrote:

Yeah, SWG already has a profession like that.



We call them Jedi.






No not really, I get your point but the HUGE difference is that jedi CAN tank in the sense that they can heal themselves and boost defenses by 500. They are not offensive juggernauts, at least none that I have seen. They just can control their target and offset damage with mad heals.









in pvp they pwn


why take a commando if you can have a jedi who can do what we do + more?


i wanna boost my def by 500, that would help a lot


i wanna heal myself every couple seconds...


i have a flamethrower... it uh... does less damage than pistols






Cheat Fetto
Warmaker01
Tue May 24, 2005 10:47 pm
#9



Giles025 wrote:
Which is why I urge you to support your friendly neighborhood bounty hunters





I already have But action of course is better than words or credits.

Rafka
Wed May 25, 2005 3:25 am
#10

*shrug* I like the big guns...that about sums it up.



==========={ Byce }===========
Two years of proudly roleplaying a Wookiee on Starsider.
Active List
Lord_Eoin
Wed May 25, 2005 7:31 pm
#11






Binstubbs wrote:

I sat and thought about our situation in a logical fashion. No need to get into what is broken or what can be done to fix this or that. All those posts have already been posted, and I am sure most of you are more than familiar with them and the problems they are concerning.


So the whole thing boils down to this, if commandos are supposed to be THE damage dealing profession with the balance lying in the inability to tank, then why wouldnt every ranged profession just go commando?


It is impossible for Commandos to be what they are supposed to be in the game. We cant be a profession that can 3 hit kill everything (when we are CL80) because that would put us out of balance with other professions, and yes I realize our damage dealing rating wasnt in balance with the others but those ratings seem to be completely arbitrary now.


Basically I am just thinking that nothing is really going to change our profession from the way it is right now into something more significantly effective, because they dont want every player to be a commando.


I have resigned myself to the fact that us commandos are not going to ever be as strong as we were led to believe we would be. I dont expect to see anything to happen at all for us. I am pretty bummed about it, but the writing has been on the wall for quite sometime.







in other words, they don't want another profession like TKA was Pre-CU. Actually, I see BH a ton now, cause they can tank, deal much higher damage than other "High Damage" professions. The worst part of commando right now is the fact of the AOE. We Aggro nearby creatues when we attack with nearly all of our weapons, but deal no damage to that. I actually end up using my Renegade Pistol more, about a 447 DPS at 35m range, rather than a 429 DPS at a 25m range with a Plasma FlameThrower. So ive kept Commando in hope thatit will be fixed, but now I'm wondering if I show Respec it in the last few days I have....




Eclipse - Halleroder- Master Commando (MC/MS Pre-NGE)

Eclipse - Ja'nae Aldernaci - 90 Smuggler

Bloodfin - Radnor Waypeg - Master Medic (MD/MCM Pre-NGE)

Kettemoor - Shidem Edgarwado - Master Officer (TKM/MSW/Pikes Pre-NGE)
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