Commando Archive

Thread: Commando Pistoleer , Good combo?

Dmasterman
Mon May 23, 2005 6:37 am
#1

I was thinkign that the pistoleer has a way to root you, that stopping shot. And then burn them up close with a flamethrower.




And i heard smuggler is good, so i can go Mcommando/Mpistoleer/Some pistoleer
TheOtherDude
Tue May 24, 2005 6:47 pm
#2

In the state it's in right now, commando isn't a good combo with anything.


But if you want to go commando anyway, you could try something like MCommando/Carbineer 0400/Pistoleer 0003/Bounty Hunter 0404. I think that would get you down to 0 skill points. You get 4 nice damage dealing specials (Improved Critical Shot, Improved Leg Shot,Improved Rapid Fire, and Torso Shot), a root (Improved Stopping Shot), and a snare for when the root runs out (Improved Crippling Shot).


I'm a MCommando/MBH/Carbineer 0400. It's a nice template, but it lacks that all important root.


Lord_Eoin
Wed May 25, 2005 7:41 pm
#3




personally, I think you should trade in that carbs for smuggler 1/0/3/0 It maxes your skills completly but in place of Leg Shot(Snare), Cripple Shot(Snare), and Rapid Fire(Increased Damage), you get Concussion shot(+ROOT+), Feign Death(self explanitory), Low Blow(-40.00% attack speed), and Panic Shot(-15.00% attack speed) So with the Low Blow and Panic Shot you get a total of -55.00% attack speed, which can be devestating.

Message Edited by Lord_Eoin on 05-25-2005 08:46 PM



Eclipse - Halleroder- Master Commando (MC/MS Pre-NGE)

Eclipse - Ja'nae Aldernaci - 90 Smuggler

Bloodfin - Radnor Waypeg - Master Medic (MD/MCM Pre-NGE)

Kettemoor - Shidem Edgarwado - Master Officer (TKM/MSW/Pikes Pre-NGE)
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