Commando Archive

Thread: New Patch

Rebomni
Wed Aug 13, 2003 5:32 am
#1

Hello all. im working my way up ID, and i am looking at the patch notes..but there sint anything for ID. im really tired. maybe i missed it. But i thought they would have fixed bugs. Just wanted to point it out. if anytone didnt know. This isnt a Flame. just wondering what is going on.


IceFreeze[OmNi]


Novice CH, Novice ID.

Nouva
Wed Aug 13, 2003 10:52 am
#2

Don't strain yourself. 20 frakin megs worth of patch and not one image design fix or added content. maybe the devs forgotthat dancers and musicians aren't the only frakin entertainers out there. Whats up with that Rilawyn?



Oh, and fix the entertainer profession....

The Illustrious Lady China 
Crimelord of Bestine, Leader of the ORCA
The Galaxy’s First Master Image Designer
Entertainer Extraordinaire 
tusca21
Wed Aug 13, 2003 11:09 am
#3

UnfortunatelyIDs are a vast minority of players of this game.


There are, maybe, 10 (being generous) IDs on each server, and that means our issues will likely be the last issues they address.


That's only 200 players when they get all 20 galaxies up. 200 players happiness vs.the other 100,000 + players means we will be lucky to see any changes, and when we do they will likely be very small, or easy fixes.


However I do agree that beingignored sucks, you would think they could have at least added the bald hairstyle for IDs that is missing from every race's available hair styles.





Tusca
Master Image Designer
Master Medic
Pistoleer
Numtini
Wed Aug 13, 2003 11:54 am
#4

Well a whole bunch of people lost their appearances, try to think of it as Image Designer Love and not just a huge bug.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
Rilawyn
Wed Aug 13, 2003 2:24 pm
#5

I don't have an official word to pass along, but I know that most of the changes that are in this patch, were scheduled to be put in before the Correspondant program even began. So I don't think any of the top five issues from any profession are beingimplemented yet, unless it was a game-stopping issue that existed before the Correspondant program.


Again, that's not an official word. But that's all I have to give right now.




Tygress, Master Dancer, Starsider Galaxy

AFK Auto-Response: The Tygress system has become overloaded, and has been taken down for emergency maintenance. Please try again later.
If Baribie is so popular, why do you have to buy her friends?

Kwee
Wed Aug 13, 2003 3:37 pm
#6

What Rilawyn said. Q or Holo (can't remember which) recently reminded everyone that as the correspondent program began after today's update went to test,any new changes based on correspondent input are not ready to go live (ie. have not been tested on test center to their satisfaction) or are still being worked on/looked at. Do not expect all of the changes Rilawyn submitted to necessarily be approved either. Q said he would try to put up responses to correspondent submissions on the boards by tonight. He posted to all the combat profession boards last night.




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Soonmot
Wed Aug 13, 2003 5:11 pm
#7

While we are in the minority, I have 27 image designers in the Lowca Union.



-Soon Mot


Master Image Designer


Lowca, Naboo, Theed

Perie
Fri Aug 15, 2003 5:11 am
#8

There are a few on Ahazi, but only 1 or 2 other Masters that I know of. Most dabble, then give it up when they need the points for something else.


Fixing OUR bugs, and adding new things for US actually pleases everyone ELSE more. Because then the other 98% of the server population can get what they want.




Suck gas, Evil Doer!! ~ Darkwing Duck
Spengler13
Mon Sep 01, 2003 8:52 am
#9

Any word on when the next patch is going live?
Blue6
Mon Sep 01, 2003 8:57 am
#10

Nothing more than sometime in the next couple weeks from the rumors I have heard. Plus the monthly story arc has less than 2 weeks left and the last big patch was at the same time I believe.



Halcyon Battousai/Master Commando
"The only thing necessary for the triumph of evil, is for good men to do nothing." - Edmund Burke
ILIADo
Thu Sep 04, 2003 8:06 am
#11

Scout / Ranger changes


  • The cost to craft camps has been increased. This was done to bring these craftables more in line with other craftable items that grant XP. (Since crafting camps and traps now grants Wilderness survival XP). Also, with the new changes to grouped Scouts being able to work together in organic resource harvesting, there is an influx of more resources into the world, and these higher resource requirements are meant to balance this.
  • Each scout in a group with loot permissions for a corpse may harvest from the corpse. Harvested group kills yield 60% their normal resources and xp, but may be harvested by each scout in the group.
  • Fishing now grants Wilderness Survival experience for catching fish. The size of the catch affects how much xp is earned. Catching loot or trash does not grant any xp.
  • Camp xp accumulation rates have been increased.
  • Scouts now get survival xp for crafting camps and traps (instead of general crafting xp).
  • The base equation for mask scent has changed. It now checks on a mask scent skill mod.
  • You are now much more likely to successfully mask scent against a creature.
  • The delay to mask your scent again now reduces as your mask scent skill mod increases.
  • You are much more likely to successfully mask scent if you are prone, slightly less likely if you are up and running.
  • XP rewards for mask scent have been lowered, given that success rates have increased.
  • Increased the cost of some Ranger skills because they were too low and not consistent with the advancement rates of other professions
  • New Ranger command: /conceal This command gives the Ranger the ability to apply high quality camouflage to himself and others. The camouflage conceals the Ranger from creatures and NPCs.
  • The Ranger's ability to see the special attacks of creatures via examine has been fixed.
  • The Ranger's Field Bioscience skill tree has been renamed Tracking.
  • New Ranger Ability: /areatrack, this command lets Rangers examine local clues to determine the identity of nearby creatures.
  • The damage penalty for taking a hit while using /feigndeath has been reduced by a significant amount.
  • Chekula
    Thu Sep 04, 2003 8:30 am
    #12

    Sounds good... wish I would have received XP for all the prior fish caught and camps completed. Thanks for the update!


    Chekula




    CHEKULA
    SHYRIIWOOK REPUBLIC ARMY
    "Peace and honor ... feedom for Kashyyyk!"

    Dotren
    Thu Sep 04, 2003 8:45 am
    #13

    I noticed some /maskscent changes in there....can anyone confirm if its working again and, better yet, if your actually getting exp...reduced or not?


    Dotren

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