Commando Archive

Thread: Commando Nades?

AHP2
Thu May 19, 2005 1:43 pm
#1

I really hope that I am having a bug and this is not a for sure deal. I have been throwing Proton nades and have noticed that the delay time for each nade is still high (253sec.), I thought that one of the updates after the CU fixed this problem. Please someone give me some more help on this, and tell me that its only a bug and not the real deal.

Thanks...



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ShufIrathe
Thu May 19, 2005 2:01 pm
#2

From what I know it's a bug. If you had nades in a crate that got converted post-cu they would have those insane 100+sec timers on them. The fix that was put in place was to fix nades that were still in crates so that when you pulled them they'd have the right timing. But it didn't fix the nades already out of the crate. I feel your pain because I have six stacks of proton nades with 126sec timers on them...woo hoo.




blacke
Fri May 20, 2005 5:27 am
#3

There was a bug before that multiplied the speed on crated grenades by 10 when pulled, so if you threw one you couldn't do anything but run around for around 2 min. That bug is fixed.

The thing that is now is that it seems there is a reuse timer on about 230 sec, per grenade type.






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Kesslan
Sat May 21, 2005 1:24 pm
#4

Actually I think he may be referring to the secondary greande timer. For example. Lets say I have Proton Grenade X. And then I have Thermal Detonator Z. They'll both have a base timer of 10 seconds which seems to be the average. So I click on Proton Grenade. it tosses. Blam.. Wee. Now I click on it again. You get a message that pops up saying You cannot throw Proton Grenade X for another 250 seconds. So you click on thermal detonator. Blam. Weee.... Click again.. You cannot throw Thermal Detonator Z for another 250 seconds..



It isnt like the still broken grenades with 110 second timers that would stop you from doing anything for 110 seconds. You can still go and use other skills etc. You just cant throw another proton grenade or Thermal detonator for another 250 seconds. But you can do anything else you care to.





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Blackmoore
Sat May 21, 2005 4:45 pm
#5

Right, but a bug is a bug. You should be able to chuck grenades faster than that. The timer has to be borked too.


For a commando at least we know the AOE ongrenades works. But let me tell you - I was almost kicked out of a group a couple of times last night because their range is much more than 30 meters. Talk about sad. I went 30 meters awayfrom a moband threw a grenade at a bol on Dant. It hit the mob I threw it at AND the lair and every other bol out there. I had a train of bols after me.


I think this is even a bigger bug. I have no idea what the range is, but there is no reason why you should not be able to pull a mob, toss a grenade at it, kill said mob with friends from group, and repeat without hitting the lair or aggroing the other mobs or waiting 250 seconds to toss another one. And yes I was over 30 meters away in proximity to all other mobs and the lair. I was 30 meters away from the target that was pulled away from the lair and other mobs.


PS Everyone in my group thought it was my flame thrower. I told them AOE is broken except on grenades and specific weapons when using mez/roots specials with heavy weapons. Something needs to be done about this. I mean a mez/rootAOEspecial is great, but without AOE damage what the hell value are we in a group? And just because we do AOE damage that doesn't mean we should be the punching bag post aggroeither.


Sureyou need a balanced group and melee people that use taunt but you can't train idiots to play the game that way versus the way they want to play.





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Kesslan
Sat May 21, 2005 8:16 pm
#6

I'm not so sure the AoE IS more than 30m. You have to realize that 30m in game is a hell of a big ass radius. It'll quite easily take in a critter and it's lair and all the other critters near it. It's why I soon learned not to use grenades except in PvP or Krayt Hunting. As you usually make sure you pull a krayt pretty damn far away from the others before you take it down so you dont agro the whole damn lot of them.


Part of the problem lies in the fact that LoS is kinda broken in the game. Stuff still shoots through walls/floors/cielings etc. And in areas where Npcs will do that. Blast radius damage WILL go through those as well and agro things you cant even see because it's on the level above/below you etc. This is especially noticeable on Kashyyk.





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Blackmoore
Sat May 21, 2005 9:56 pm
#7

I realize this. I had said this:


"And yes I was over 30 meters away in proximity to all other mobs and the lair. I was 30 meters away from the target that was pulled away from the lair and other mobs."


It has to be broken. That is what I am saying. If I am 30 meters away, and I hit a mob that was pulled from the lair/area I should not aggro anything but the mob that was pulled away. This is my point. I even tried to hit the mob at 35 m and closer until I hit 30 just to test it.



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

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Blackmoore
Sat May 21, 2005 9:59 pm
#8

I think I see what is going on here. When the grenade hits the mob the AOE is 30 m from impact. Ok, I will try this again then.



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

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Litushot
Sun May 22, 2005 12:10 am
#9

WHOA! Somone uses grenades? I hate how our grenades even got nerfed.....never thought it possible....



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Kesslan
Sun May 22, 2005 3:23 am
#10

Yeah thats what I was saying. It's a blast radius on impact same as the rocket launcher. it's not a cone effect like the flamethrower.



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DarkonSlayer
Thu May 26, 2005 10:25 am
#11

I shrank my radar down to 64 m and made sure there was no critters on the radar and threw a grenade at a lair then critters that where outside my radar came running, there is something wrong with the blast radius of the grenades!



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Kesslan
Thu May 26, 2005 10:53 am
#12

yes but was the critter you threw it at 30m within range of a lair? They usually are. Just cause the lair isnt on your radar and the critter is doesnt mean the lair isnt in the blast radius. Alot of people dont seem to understand how AoE works for grenades. It is NOT like the flamethrower which is basically an AoE cone streatching from you out to the max range of your weapon. It is from the point of impact.


IE your target IS in the center of that explosion. So what you really need to do is find a critter that is at LEAST say 35m away from ANYTHIGN else. Not going by the radar. But by going pretty much right up to it. Then look around and see how far everything else is. THEN toss a nade at it. If it's still agroing things then that havent walked into that 30m radius at ground zero. Which at that point you'll be pretty much right on top of. THEN its borked. But I've honestly yet to ever see this problem myself. And I use grenades like candy





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mka
Thu May 26, 2005 11:32 am
#13

Try standing right next to a lair with your radar at 64m and no mobs in the vicinity. You'll still aggro from outside the radar range when you toss a grenade



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
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