Commando Archive
Thread: Felt oh so dumb in my group
I feel your pain bro. I don't even go hunting with friends now with commando weapons because all we are good for are aggro-magnets. Sure, it's great to aggro others to allow for a group escape, but more often than not we are the cause of said experience. I now use my carbines over my flamerthrower, and at the moment am considering completely leaving SWG because of the poor job of planning that has gone into this gaem the past few months. I don't blame the devs, nor do I blame th eplayers who exploit the game mechanics. I simply blame the drive of SOE to make as much money as possible, failing to realize that no one person is the same--that this game doesn't have to be a copy of WOW or EQ2--and that if you make an enjoyable gaming experience--i.e. what we players want-- thne you will gian more players than what can be achieved via a new expansion during a major movie release. All that should have been released during RotS was the Combat Upgrade.....that in it's completion and mostly-bug-free state would attract pletny more people....then just release RotW a few months later when the bugs are fixed and George Lucas comes out with the six-movie DVD set.
Peace out I'm done ![]()
I would love for our guns to do good area dmg instead of switchign weapons and using fullauto area.
I've been taking advantage of the double exp weekend (and the fact that TC is unplayable again...) to dust off my commando and level him up in the CU. What I found was not real appealing. Every commando weapon I tried was mass aggro (flamethrower = bad, acid stream launcher = bad, lightning beam cannon = bad). The only way for me to get reliable exp in a group was to use the heavy particle beam cannon and try to line up my shots so that I wouldn't have any other mob in LOS. This was the only weapon I could use and as I got closer to master commando the less use I was in the group for dealing damage due to the low level cert of the weapon. Fortunately for me I was grouped with a friend and his alt so I wasn't in danger of getting kicked for not being much help. This is really, really sad. Considering the pathetic damage that is done by the AOE's on these weapons there is really no point to use them or to even be a commando at this point. Solo leveling is bad, group leveling is bad.In caves and dungeons we are a total party wipe waiting to happen. We just get cool guns with cool graphics that draw way too much aggro on us while not dishing out anywhere near enough damage to make up for it.
I started this character in July 2003 when commando was heavily gimped due to restrictions on materials for crafting weapons, but I liked the challenge (I'm an old school mbh). I worked on him during the heyday of the flamethrower then put him on the shelf to pursue other things. I pulled him out again to more fully test what I started testing during CU beta. I will keep him as a commando in the hopes that things get better. I just hope they get better soon.