Commando Archive
Thread: Calling ALL commandos...need your help urgent!!!!
The Nerf bat is being swung our way, just after we got patched....
I have started a post on the swg discussion forum with the 2 main things that are needed to fix the commando BEFORE a nerf is even considered...pls bump that post and keep it on page 1 till a dev reads it and replies....
If you do not want to be nerfed you really need to help!!! Add your 2 cents to the discussion as well....the more bugs they fix in the commando line, the less likely we will get nerfed blindly!!!
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=550496
Why?
And SOE said...
"FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here"
There is also a quote of we may have over done it with the commandos and we are looking at it...
I am a commando and I am willing to admit there are problems with our class...the dot of flame throwers mainly!
Lotussutol,
The quote Ivoni mention came later than yours. So the quote about commando being "as envisionned" is the current SOE position on the matter. We won't get nerfed. The DOT is ridiculously easy to stopn, just go in a body of water. Noe planets causes a problem beside Tatooine, but heh, do not let commando get nearer than 16m on tatooine, its not that hard.
Let's just chill a little now. Let the whiners and criers burn themselves out. Nothing is going to happen until further assessment is done by SOE and, at worst, some level of communication occurs with MasterSynn.
I do have to admit that the wound damage the Flame DOT causes in PvP is a bit ridiculous. But I think people are whining a lot more now because more and more people are jumping on the Commando Bandwagon.
Rymbus D'Kins
**Pre-Patch Commando**