Commando Archive

Thread: Question for Master commandoes

Gamble
Tue Sep 16, 2003 1:24 pm
#1

I'm 0,4,4,0 at the moment and pondering if I want to get acid rifle or not. My question is, what are the average damages for acidsingle1,2, and cone1,2. I know the acid rifle is less powerful than the FT so I know it's under what those specials do but as I've been running into more and more heat resistant/acid vulnerable targets I want to do it more.. Anyway, info is appreciated



BTW, yes I'm a pre-patch commando.. I just level slowly




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Noitcopa
Tue Sep 16, 2003 1:48 pm
#2

Not a master yet (2.1.4.2) but inching my way there... (I'm slow too - heh). Anyway, since I'm currently working up the Acid tree I though I'd give you my 2 cents.... I pretty much rely on my FT exclusively, especially to start. I usually DoT with the Flame and then switch to the Acid if the critter is 50%+ to heat.(I also hunt with a tank, so they take the beating while I can range them fairly risk free). Anyway, I have noticed that Acid does work better when the Flame does not. However, it seems the delay is FOREVER on the specials, soI almost never use the acid specials. (Maybe a mastercan confirm/deny that this gets better?) For me, for now, its only a special circumstance weapon (especially since it does not have a DoT).


Aside from that, I'd still like to see the Acid tree mirror the Flame tree... or ... better... differenciate it into a long range weapon and give it at least 1 bleed. If it were ranged a cone might not work, but all the acid I'm familiar with eats whatever it touches, so a bleed would make sense here.


Oh well... hope that helps.




"It is in self-limitation that a master first shows himself." - Johann von Geothe
warlockiii
Tue Sep 16, 2003 2:18 pm
#3

It's broken, and there's no reason to take it unless you want to make master. There's no reason to make master unless you want flame cone 2. Accuracy and speed mods do not work for it. So, I miss nearly all the time when I have used it, and I can only shoot once every 15 seconds. Even if they fix it, I do not see any incentive to use it unless they have it armor piercing. Because currently it does less damage and is slower than flame.
Qando
Tue Sep 16, 2003 2:35 pm
#4

Acid isoften goodagainst heat-resistant creatures, like rancors.
warlockiii
Tue Sep 16, 2003 3:30 pm
#5

Yes, in theory.


In reality, NO. Much better to put a flame DOT on 100% heat resistant acid vulnerable creature.


They NEED to change DOTs to take resistances into account. BUT they ALSO need to fix HARs at the SAME TIME, so that we can actually use them when our flame DOTs don't work anymore on 100% heat resistant creatures. Fix the accuracy and speed mods.

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