Commando Archive

Thread: Nades far from Useless

Illuysion
Tue Sep 16, 2003 11:34 am
#1

It seems that so many people are complaining that our grenades are completely useless and I am not sure if someone else has already posted on the subject. First off I completely agree that with the amount of damage they do, using a cone shot is usually much better for the AE effect. But if you need combat exp these grenades are very far from useless. I have only been using Cryoban nades as of late but using them while soloing can get me up to an extra 1700 combat exp. And I am not BSing. So if your in a rut trying to get combat exp, toss in a couple grenades during your fighting.
Mister_Heavy
Tue Sep 16, 2003 1:05 pm
#2


Combat xp by itself is not a good reason to use grenades. You see, the only thing you need combat xp for is to advance in grenades, so if the only thing grenades are good for is advancing the grenadebranch then they're still not useful.


To be useful, grenades need to have an end-game application. They need to have a place after you've used up all your skill points and are hunting only for faction, loot or PvP. Otherwise, they'll serve little or no purpose.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Yabari
Tue Sep 16, 2003 2:25 pm
#3






Illuysion wrote:
It seems that so many people are complaining that our grenades are completely useless and I am not sure if someone else has already posted on the subject. First off I completely agree that with the amount of damage they do, using a cone shot is usually much better for the AE effect. But if you need combat exp these grenades are very far from useless. I have only been using Cryoban nades as of late but using them while soloing can get me up to an extra 1700 combat exp. And I am not BSing. So if your in a rut trying to get combat exp, toss in a couple grenades during your fighting.





I don't know about you, but since the last patch when they increased the hps of lairs, I've only been getting a fraction of the Combat XP I used to. For example, I used my C22 grenades (180-700 damage) to kill a group of Rasps on Corellia, and I got 4 Combat XP total, for each kill. I didn't use any other weapon, just the Grenades. I thought it might be just the low level of the MOB, so I tried it on a Wrix. I got 5 Combat XP. I even wasted an entire crate on a lair to check again, and still got 5 Combat XP.


I've tried to get this across to others, but only one other guy responded to my inital post. *shrug*


If you can get on now and don't have this problem, please let me know.

gobhigh
Tue Sep 16, 2003 3:45 pm
#4

I've posted about it too. The grenades are not giving the proper amount of combat xp anymore. I normally used a couple grenades per lair for combat xp for my TKA abilities. I get 1 combat xp for it. I dismiss as a bug.
TelekFragger
Tue Sep 16, 2003 3:49 pm
#5

you should pick up some master smith grenades 1500 damage for a c22 ... I cant wait to see what I can do with a thermal detonator (havent made one yet)

DaemonMoerder
Tue Sep 16, 2003 9:15 pm
#6

Obviously none that have posted on this thread so far are TKAs. Heh heh, kiters get their own when a 1300 C22 sliced up to 1600 is tossed down their throat. I love grens. Too bad they are nearly impossible to find on Bria, not because they are rare, but simply because no weaponsmiths want to take the time to make them.
PadawanChong
Wed Sep 17, 2003 12:13 am
#7

And to continue what our good friend Illuysion was about to say - If you're on radiant, buy them from Chong





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GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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