Commando Archive

Thread: Am I the only one that thinks it's sad that we are 1 trick ponies?

Jii_Ne_Geuse
Tue Sep 16, 2003 11:26 am
#1

I don't know about you all, but I'm somewhat saddened at the state that commando is in. I expected to use all my weapons, even the consumable ones, to bring destruction and havok. Don't get me wrong, I thought it was great the day we got to do damage, but now I've reached a point where I grow tired of flame single/coning things.

Sure I can use the HAR, but the delay is obsurdly long. I know that technically speaking, I can use it in a battle now, but I wouldn't unless I had a death wish. If the devs upped the damage on it and fixed the speed, then personally, I really wouldn't care if there were not DOT on it. I'm sure many commandos out there may disagree with that statement. Maybe if the HAR functioned as the LLC for BH's, people would be fine with the lack of DOT, I hear they have no delay... I'm not sure on that though.

Anyway, I would like to eventually use my HAR for at some point. I'm not an Ordnance Manufacturer for nothing (dev willing that title gets changed soon). And someday I'd like to see more green acid sprayed into the air instead a see of red flames. The day we have to use /examine to determine whether we use FT, HAR, LP, or consumables.... that is the day I will be satisfied with our profession.

And for goodness sake, let the combat tactics branch be useful for something. Anyway, I had to ge that off my chest after seeing so many topics posted related to flamethrowers. Let's not just be happy with the status quo and get our other weapons/branches fixed. There are 3 other branches to this profession in case no one noticed.

Ji-Ne
The Drunken Master Commando in Ahazi, I will manufacture ordnance for those who wish to have ordnance manufactered for them.



Ji-Ne Takeda Galactic Gigolo
-Bill- Cosmic Casanova
SHDWS
CooperHawkes
Tue Sep 16, 2003 11:32 am
#2

couldnt have sayed it better


you are 100% right

apocalance
Tue Sep 16, 2003 11:38 am
#3

Yeah, I agree. I think there should be more to what we're doing than FlameSingle and FlameCone. I do think that the HAR should have a chance of dot'ing on impact. That would be a cool side effect. I mean hey, you are spraying mass amounts of acid at something.



The best of his class at secret training grounds on Yinchorr, Kanos was an expert at the echani fighting form and in wielding a force pike. Kanos' fanatical loyalty, though, was his greatest and most dangerous weapon. Even after Palpatine was defeated at Endor, Kanos and his fellow Royal Guardsmen remained true to the Imperial ideal. As Imperial moffs and admirals began greedily carving up the Empire to fuel their own ambitions, Kanos attempted to uphold the codes of the New Order.

Bloodfin.Kir


The Force is strong with this one.
CooperHawkes
Tue Sep 16, 2003 11:43 am
#4

i would love it to see if they would change the heavy acid rifle .. into a RIFLE


means long range .. the specials should be changed too of course

TarionBesbald
Tue Sep 16, 2003 11:48 am
#5

being master commando instead of only flame 4 spec is senseless...



someone who only trains 1/4 of the commando is equal in skill with a master...


just doesn't sound right....




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LBC69
Wed Sep 17, 2003 12:08 am
#6

I think its funny that the flamethrower has a dot and the HAR doesnt. In terms of real life acid is more like a dot than fire, i would almost like to see the flame dot lowered in damage and give the HAR a really powerful acid dot it would actually make more sense.
Jii_Ne_Geuse
Wed Sep 17, 2003 12:09 am
#7

Yeah apocalance, I read in one of the posts someone suggesting the HAR put a DOT/wound on the action bar. I though it was a clever idea, but people are already mad with the wounds from the FT... That's why I'd even be happy with a more powerful and faster HAR.

And Tarion, you're right, there really should be more incentive to go master in our profession. And most other professions too. I think the devs noticed that with all the novice pistoleers already...

Mastery should be something worthwhile for all professions. I know the devs wanted dabbling, but mastery should be rewarded as well. I think I read somewhere that the only professions that have real benefits at master level were crafters, but I've never been one so I don't know.



Ji-Ne Takeda Galactic Gigolo
-Bill- Cosmic Casanova
SHDWS
Mister_Heavy
Wed Sep 17, 2003 12:54 am
#8


I think they're a long way from done with the commando class. The fixes they put in made us viable, not complete. 'Nades need to have effects on them. And I STILL say they should combine the FT and HAR branches to make room for a LP branch. Furthermore, we'll need more incentive than flamecone 2 to spend the 30 or so points to go from 0/4/4/0 to master. Master needs to include more speed and accuracy bonuses to all the weapons to be worth it.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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