Commando Archive

Thread: Post patch weapon tests

tacwraith
Sat Jul 23, 2005 6:39 am
#1

Had a wepsmith buddy make me a new set of guns using post-patch resources and post-patch madecomponents to test.



The results were constant regardless of the heavy weapon.


Pre-pub 20 : AOE splash damage still a fraction of full damage BUT elemental damage is being applied correctly to all splash targets.

Post-Pub20 made: aoe splash damage applies full damage to all targets.effects/dots seems to stick a lot more as well.


(these resultsdo not include proton rifle or launcher pistol)


Elemental powerups work like a charm. However, only pre-pub20 HLBC's seem to benefit since they have 200 elemental damage. Its sweet to see it go up higher than that . all other weapons (powerup-able) just become lame low end copies of readily available non-cert weapons damage-wise.


In pvp the elemental damage seems to not be getting the damage reduction so i foresee lots of elementalpowered up pre-pub20zap guns in pvp soon.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
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StarNick
Sat Jul 23, 2005 7:11 am
#2

"Post-Pub20 made: aoe splash damage applies full damage to all targets. effects/dots seems to stick a lot more as well."

Were you consistently getting full AoE on the PFT as well? Against a broad spectrum of mobs? Even a few hours after you first tested it/after you switched weapons? Was it long after the servers come back up in the morning?

If yes to all...then Im pretty dang annoyed at this now. But at least the DoTs are sticking more even on legacy weapons (been noticing that lately...)



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

tacwraith
Sat Jul 23, 2005 10:51 am
#3

well in bria and starsider the aoe damage is consistently full for the rifle-type heavy weapons. Flamer and acid did stop full damage after a while and started doing half damage on splash targets.



All in all, even if the aoe was fixed its pointless. The game is now designed for 1 group taking down 1 critter. Only in groups of people all using AOE is a commando even welcomed with a smile. However, a commando will STILL be chosen last as pistoleer fanshot used with any other weapon still outdamages all our weapons by a significant margin.



I still say aoe weapons should only be the grenades and our old consumables with damn high damage and loooong timers. let us keep these current nerfed heavy weapons as non-aoe but with utility built in 'em.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

JoKen_Jash
Sat Jul 23, 2005 11:00 am
#4






tacwraith wrote:

well in bria and starsider the aoe damage is consistently full for the rifle-type heavy weapons. Flamer and acid did stop full damage after a while and started doing half damage on splash targets.



All in all, even if the aoe was fixed its pointless. The game is now designed for 1 group taking down 1 critter. Only in groups of people all using AOE is a commando even welcomed with a smile. However, a commando will STILL be chosen last as pistoleer fanshot used with any other weapon still outdamages all our weapons by a significant margin.



I still say aoe weapons should only be the grenades and our old consumables with damn high damage and loooong timers. let us keep these current nerfed heavy weapons as non-aoe but with utility built in 'em.





I beg to differ, fanshot does do a lot, but I'd bet you could outdamage a pistoleer's fanshot with improved leg on a really good pft or lbc...



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
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"It's the End of the World as we Know it, and I feel fine..."
LecheHombre
Sat Jul 23, 2005 11:24 am
#5


JoKen_Jash wrote:
...
I beg to differ, fanshot does do a lot, but I'd bet you could outdamage a pistoleer's fanshot with improved leg on a really good pft or lbc...


If the AoE damage comes from both the energy and elemental potential of the weapon, and not just the elemental (as is the case now on all the commando weapons I've tested), then you're probably right. But, with only elemental coming through in the AoE, thats 88 damage to the cone of a PFT, or 200 damage to a 6m radius with a LBC.

In other news, has anyone ever heard any dev rationale for why legshot is the highest damage mult of head/body/leg? That still boggles me... Not that I want to sound like I'm crying nerf.

---Edit: forgot an html tag--

Oh, and I also feel like I've noticed an increase in the frequency of flame DOTs sticking, especially with the PFT. And this is with a pre-patch 19 PFT. I haven't done any actual testing, so I might be wrong, but I definitely noticed it before reading this thread or any other comments about such an increase.

Message Edited by LecheHombre on 07-23-2005 01:27 PM

Message Edited by LecheHombre on 07-23-2005 01:28 PM



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Ternque01
Sat Jul 23, 2005 1:13 pm
#6

I don't know what the original poster is talking about. I had a LBC crafted after publish 20, and the ONLY AoE that I see is the elemental AoE. There is no true AoE that I have ever seen from a commando weapon beyond the skimpy elemental area damage.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
StarNick
Sat Jul 23, 2005 3:40 pm
#7

So its working for some and for others nada...

Blixtev (par to his post on the BH forums) appears to be working on BH stuff. I have a bad feeling we've "gotten our fix" and the Devs have moved on, without realizing that this is still a major problem for all of us.

Despite my asking for updates, I have nothing Dev-related to mention on the matter



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

LecheHombre
Sun Jul 24, 2005 10:35 am
#8

That... sucks.

I realize SOE's gotta feed the monkey, but maybe they'd cash in on a few more bananas if all the professions worked.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


RankorCity
Sun Jul 24, 2005 9:11 pm
#9






StarNick wrote:
So its working for some and for others nada...

Blixtev (par to his post on the BH forums) appears to be working on BH stuff. I have a bad feeling we've "gotten our fix" and the Devs have moved on, without realizing that this is still a major problem for all of us.

Despite my asking for updates, I have nothing Dev-related to mention on the matter





Thats is probably the most depressing thing I have read...


Aside from when I was handed the CU docs and it had no specials for Commando....





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Kesslan
Sun Jul 24, 2005 10:39 pm
#10

maybe it's time we broke out the nerf weaponrly RL. And show the folk over at SOE just what it's like to be NERFed!





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TwilekKilla
Sun Jul 24, 2005 10:54 pm
#11


StarNick wrote:
So its working for some and for others nada...

Blixtev (par to his post on the BH forums) appears to be working on BH stuff. I have a bad feeling we've "gotten our fix" and the Devs have moved on, without realizing that this is still a major problem for all of us.

Despite my asking for updates, I have nothing Dev-related to mention on the matter



Accually, from what I read, Blix said he went into work one weekend after realizing how boring NPC missions are, and got it to the way it is now in that weekend. From what it sounds like, the AoE issue sounds REALLY complicated, and the NPC missions are a minor tweak. If nothing else, it sould be reassuring that at least one dev goes in on weekends, and does some work.

But I may be a bit optimistic



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TwilekKilla
Mon Jul 25, 2005 4:27 pm
#12



Kesslan wrote:

I do belive that is the case. I mean having done some computer programming since public school myself all the way into college before I got bored of it. It's generaly a simpel thing to do something like raise the 'mob' level. Pop in a sort of if statement. IF player level = X then mob level range =X sorta thing. Cut and paste a loot table, make a few quick tweeks to it to make it 'unique' to those mission NPCs etc. That sort of thing can be pretty easily fixed.

But when you get to the grenades, the experimentation/crafting bugs, and possibly the AOE it gets alot more complicated. Some of the stuff can be tweeked probably very easily (like say grenade damage etc) but honestly the grenades need total revamps. On both the WS and the commando side (as the end user of the crafted product). I mean our throwing mods etc are all fine. The skills involved are fine. It's really just the timers, the states, state durations and chances to stick, the grenade ranges and did I mention the timers?

On the crafting side there's also ALOT of grenades that have enhancer slots... with no enhancers. hell C22s have something lke 4 sub component/enhancer slots..... that nothing goes into. O.o

And WS still has heavy and chemical warhead schematics.... that you would assume are for explosive devices. But ummm...they dont go into anything.

Though honestly I'm pretty sure at the MOST they could fix the grenade issues in a week or two if they actually dedicated some one to it. And the AOE issue it seems is far more complicated as they seem to have been trying to fix that lately. (As it IS working after server restart. But something is conflicting with the code an hour or so after the servers are up causing it to quickly break again)

I mean code isnt the simplest thing int he world at times. Especially when you take into account how many lines of code there must be for something as big as SWG. And even for just something as 'simple' as AOE. And all it takes is ONE character. ONE. To muck the whole thing up. Hell one of the meanest viruses that was out somewhere round the early 90's I belive it was. Was actually purely accidental. Some guy made a 'simple' 5000 line program. But due to something like 4 inccorect characters in over 5000 lines of code. It turned into a self replicating virus. (That was all it actually did realyl. It would get on a hard drive. ANd just fill up the HD with copies of itself. All cause of 4 lousy characters)





QFT



xxxxxxxxxxxxx
Raeve Tiesaci s Pimp of Rival
Makes the children cry
s
Me > you, truth
You don't know
the power of the Pimp side


Kesslan
Tue Jul 26, 2005 12:25 am
#13

I do belive that is the case. I mean having done some computer programming since public school myself all the way into college before I got bored of it. It's generaly a simpel thing to do something like raise the 'mob' level. Pop in a sort of if statement. IF player level = X then mob level range =X sorta thing. Cut and paste a loot table, make a few quick tweeks to it to make it 'unique' to those mission NPCs etc. That sort of thing can be pretty easily fixed.


But when you get to the grenades, the experimentation/crafting bugs, and possibly the AOE it gets alot more complicated. Some of the stuff can be tweeked probably very easily (like say grenade damage etc) but honestly the grenades need total revamps. On both the WS and the commando side (as the end user of the crafted product). I mean our throwing mods etc are all fine. The skills involved are fine. It's really just the timers, the states, state durations and chances to stick, the grenade ranges and did I mention the timers?


On the crafting side there's also ALOT of grenades that have enhancer slots... with no enhancers. hell C22s have something lke 4 sub component/enhancer slots..... that nothing goes into. O.o


And WS still has heavy and chemical warhead schematics.... that you would assume are for explosive devices. But ummm...they dont go into anything.


Though honestly I'm pretty sure at the MOST they could fix the grenade issues in a week or two if they actually dedicated some one to it. And the AOE issue it seems is far more complicated as they seem to have been trying to fix that lately. (As it IS working after server restart. But something is conflicting with the code an hour or so after the servers are up causing it to quickly break again)


I mean code isnt the simplest thing int he world at times. Especially when you take into account how many lines of code there must be for something as big as SWG. And even for just something as 'simple' as AOE. And all it takes is ONE character. ONE. To muck the whole thing up. Hell one of the meanest viruses that was out somewhere round the early 90's I belive it was. Was actually purely accidental. Some guy made a 'simple' 5000 line program. But due to something like 4 inccorect characters in over 5000 lines of code. It turned into a self replicating virus. (That was all it actually did realyl. It would get on a hard drive. ANd just fill up the HD with copies of itself. All cause of 4 lousy characters)






Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
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