Commando Archive

Thread: Proton Rifles broken again? :(

Smoki
Wed Jul 27, 2005 7:14 pm
#1

Well, not as broken as they once were...


But it seems newly looted proton rifles do not produce the 6m radius they list as a stat, my old one ( pre fix ) does have a aoe and as a result is a great weapon... but these new ones are completely useless, someone implied to me it wasnt a bug but then why dont area attacks ( fullautoarea, sprayshot, fanshot etc. ) work with them like normal weapons instead of converting them to a single target attack as they would with any other heavy weapon with a operational radius.


So, how long has this bug been around?


So long ive not been able to produce a area effect with rocketlaunchers, newly looted proton rifles and the few "the voids" ive managed to track down...



Known issue? whats the deal?




-Smo'ki
Raptor2k1
Wed Jul 27, 2005 7:55 pm
#2

The proton rifle was always supposed to be a single-target gun - the AE aspect was a bug.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


StarNick
Wed Jul 27, 2005 8:30 pm
#3

The "new ones" you're referring to date back all the way to the proton rifle fix. Old pre-fix ones weren't even suppoused to be effected, but some amazingly can fire...but with AoE.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Smoki
Wed Jul 27, 2005 10:50 pm
#4

hmmm


I can see how your confused but look at it like this...


Your saying the proton rifle should'nt be aoe because when it was first converted to a heavy weapon during beta ( from a rifle )it didn't have a 6m radius. And now on live it shouldnt either... mabey because commando currently lacks a non aoe master weapon and it would have benefits in close quarters where aoe could be suicide.


BUT ( and thats a big but. )


Isnt it realy more likely that the pre fix proton rifles are working correctly, and that the listed 6m radius on the weapon is intentional when taking into account the following:


- Newly looted proton rifles when fired with a area special such as fanshot or fullautoarea act the same as it would on a weapon with a radius, not producing an area attack... unlike normalrifles where it would produce a cone of damage.


- The Void, A lvl40 rocket launcher looted from the spider cave in the dead forest. This weapon also lists a AoE which it doesnt produce. It has similar problems with area attacks that the "new proton rifles" have. And considering its the nearest thing in the game both in design and delivery to the proton rifle, I think this weighs heavily to the point that proton rifles should have an AoE.



But all that aside... stern your okay with the commando profession getting a proton rifle that has no AoE, no state effect... no nothing? ummm, wouldnt that be a high sac rifle? and how would it be considered a heavy weapon?

With that train of thought... why not just take away the master commando cert... let it use heavy weapon mods and experince so that someone switching into our profession from lvl 80could actually get xp at novice without resorting to crappy loot weapons or launcher pistols.


or...


Complain to the devs get our rocketlaunchers/voids/proton rifles fixed and ask for a new weapon to fill that roll... personally, without the AoE my proton rifle is useless to me.


JoKen_Jash
Wed Jul 27, 2005 11:21 pm
#5

What the heck are you talking about? You know,not every weaponwe have needs to have anAoE on it, especially raidal since it's so much worsethan cone.Anyway, any kind of forced AoE in pve = very, very, very bad. Thus, we don't want the proton rifle to be AoE. It's basically supposed to be our high powered single target weapon.


And about removing the cert, are you NUTS? It's a COMMANDO weapon, a master cert at that, leave it like that. Just because it doesn't have any effects doesn't mean it can't be a heavy weapon! Where in "heavy weapon" do you see, "Must have some type of innate cone or radial effect when fired...."?

Message Edited by JoKen_Jash on 07-28-2005 02:25 AM



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
Smoki
Thu Jul 28, 2005 4:38 am
#6

All im hearing from you is dont fix the bug I like it...


In a profession that doesnt have any special attacks your asking me why i think each weapon should serve a purpose... that purpose being at the very least being a radius effect.


Without a radius, or state effect this weapon is nothing more then a high sac fancy laser rifle, hardly something we need certed to master commando in a profession that is so short on useful weapons. I think the radius is intentional, and i think its supposed to be a lvl 54 varitant of the other "launcher weapons" ( elec, acid, rocketetc... ) and THAT is something this profession needs, not a laser rifle/t21 clone for all the bh/pistoleer/smuggler/carbineer templates who couldnt fit some rifleman into their template.


Area specials work as though it had a radius, "prenerf" versions of the weapon have a radius, and the bug has appeared in other looted heavy weapons around the exact same time as the proton rifle became "nerfed"... But this doesnt seem like a bug because you'de prefer it to be a single target 65m range weapon?


Have you ever considered just going rifleman... if you feel that your template lacks a rifle, it seems more logical then nerfing one of commandos best pvp weapons.


And you say "we" like you speak for all commandos when any I have told that the proton is no longer aoe were sad and angry about it... so dont act like you speak for everyone because peronally I realy dont want you talking for me.


-Smo'ki
cooperly
Thu Jul 28, 2005 5:14 am
#7

JoKen_Jash
Thu Jul 28, 2005 7:16 am
#8

What I'm saying is that the weapon has a purpose: Single target high damage weapon to be used by a master commando in PvE and PvP if their states are basically not doing anything.



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
StarNick
Thu Jul 28, 2005 8:36 am
#9

"personally, without the AoE my proton rifle is useless to me."

Then use a Lightning Beam Cannon (40 meters). Having ALL AoE at master = bad, and the ONLY reason why we thought AoE on the majority of our weapons was ok...as long as we had either the Massassi Ink Rifle or the Proton Rifle (back when it was up in the air what we were getting), was NON-AOE.

It was concieved as NON-AOE. And its the ONLY recourse we have if a commando doesn't want to aggro everything and its own mother. IF the proton rifle firing fix didn't fix some older proton rifles, you wouldn't have ever SEEN an AoE on any proton rifle.

If you want bloody AoE, look for our crafted weapons...but for the rest of us, the proton rifle is a life saver for those of us who don't want broken AoE, and don't want to aggro everything and actually have some range to do so.

Edit: By the way on another note...the 6 m radius on all our weapons in the examine window = bug. Before the proton rifle was moved from rifleman to us, all heavy weapons were originally concieved to be AoE. That changed when the proton rifle was moved to Master Commando, and they took the AoE out of the HAR.

Message Edited by StarNick on 07-28-2005 11:41 AM

Message Edited by StarNick on 07-28-2005 11:41 AM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Smoki
Thu Jul 28, 2005 9:28 pm
#10

All commando weapons list a 6m radius?


I'm afraid your mistaken... the blackscale acid launcher does not list a radius but it does have one. And some plasma flamethrowers list the 6m radius while others don't.



I knowsome of you arehell bent on keeping this weapon non-radius now and that any rational argument I bring here will be replied to with short rude replies that don't adress my point but only pick apart small peices of what I said.


But the point remains, this weapon was probably changed to a radius weapon before release, every valid point in this post points to that fact, and it would be far from the first time the dev's changed something without consulting us.


- When used with area specials it does not produce a cone of damage, instead it only hits your target... not unlike every other radius weapon out there.


- Some versions of the weapon exist with a working radius, and the weapon lists a 6m radius in its stats.


- Other similar items in swg are experiencing the exact same problem with loss of radius, ( The Void )



But for all the evidence that points towards the obvious your still gonna tell me that this is intentional? How about bringing some fact to the table instead of sharing your opinion because it wasnt what I was after when I started this post.



My faith in you as a correspondant has been lost... you cant choose which bugs to fix, who do you think you are a dev?


StarNick
Thu Jul 28, 2005 9:52 pm
#11

"All commando weapons list a 6m radius?

I'm afraid your mistaken... the blackscale acid launcher does not list a radius but it does have one. And some plasma flamethrowers list the 6m radius while others don't."

To my knowledge, the Blackscale Acid Launcher (and Corellian Destroyer, Void, etc) was added into Beta after the Proton Rifle was moved to our profession (where the 6 m radius stuck on). But ya know what? Lots of things are weird, messed up, borked, etc...take a gander at our AoE...take a look at a looted smuggler weapon with the Launcher Pistol graphic (and is Cl54 I may add...), things get messy mate. Originally it seemed like we were ALL AoE, but that changed and maybe the new weapons added in were properly listed? If I acted like a Dev, I can sure tell you if thats true or not.

However, when it *was* firing during beta, before and after it was moved to Commando...it never had an AoE on it, despite the 6 meter radius listed. But...you're still saying my logic in this is flawed (and others) with that. When it was working, it wasn't AoE...when it got a fix, it still didn't have an AoE.

The only weapons that ever did show a functional AoE were legacy Proton Rifles that weren't even suppoused to have been been touched by the proton rifle bug fix in the first place. And not all of those older weapons even work too.

Im sorry if you feel differently, but the AoE listing on proton rifles is a bug from beta. The rifle broke back then too (where it wouldn't fire), and was fixed a week or so before release before breaking at around the release date or shortly after. No time when it was working, did it show an AoE. Maybe in between the first breaking and the second breaking, something screwy happened...we'll never know.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Smoki
Thu Jul 28, 2005 10:11 pm
#12

I'm not asking for your opinion or a breif history on the proton rifle so please stop filling the commando forums with useless information, there is more then enough of that here already. Your a correspondant, you dont have to like me or what I think but its your job to give equal consideration to all information brought to you and not let your ingame character or personal opinion get in the way.


Your still avoiding the whole spray/fan/fullautoarea issue and ignoring that regardless of if the proton rifle is supposed to be a normal rifle or a heavy weapon at the moment it is neither, as it cannot produce any area effect by any means as even carbines/rifles/pistols can so obviously something is wrong.


Now do your job and answer my question please.


Is this a known issue.


-Smo'ki
JoKen_Jash
Thu Jul 28, 2005 10:55 pm
#13

Alright, I am very rapidly getting sick of your antics. Despite your beliefs, his job is to represent the opinion of the MAJORITY of the people on this forum to the devs. You are obviously not the majority, in fact, you are the vast minority as most of us have voiced opinions supporting a non-AoE proton rifle. Now, let's tear apart this little mess of a post you made:





Smoki wrote:

I'm not asking for your opinion or a breif history on the proton rifle so please stop filling the commando forums with useless information, there is more then enough of that here already.

How is stating his opinion (and the rest of the forum's opinion) on how the rifle is supposed to be opposed to yours useless? Show me this elusive useless info...

Your a correspondant, you dont have to like me or what I think but its your job to give equal consideration to all information brought to you and not let your ingame character or personal opinion get in the way.

As I said before, his job is to represent the majority opinions over the minority, and yes, he is in fact entitled to his own opinion. And like it or not, it will influence his posts.


Your still avoiding the whole spray/fan/fullautoarea issue and ignoring that regardless of if the proton rifle is supposed to be a normal rifle or a heavy weapon at the moment it is neither,

My personal go on this is it's a Rifle that uses heavy weapon mods, but I really don't have anything to back that up...

as it cannot produce any area effect by any means as even carbines/rifles/pistols can so obviously something is wrong.

There is a such thing as a bug in this game you know, the radius thing COULD just be a slip up that made it through the bug reports...


Now do your job and answer my question please.

Um... his job is not to answer every question you ask...


Is this a known issue.

Well if most of us don't believe it should have a radius, then, no, I'd consider it more of a wanted gameplay element.


-Smo'ki






Now stop trying to piss us off, you do not want to see what some of us look like when we're angry.




JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
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