Commando Archive
Thread: I'm tired of this messing around with the top 5.
Our top 5 has been the same for the past 5 months, but for some reason first TH and then Lord S wanted us to keep doing Top 5s. So once and for all here's our Top 5 summarised for your pleasure. Now can the Devs please tell us what they think.
1. HAR speed and accuracy mods don't stack. It doesn't have a dot effect. Its a weapon you never ever use.
2. We don't get any better with the Launcher and we don't get any specials for it.
3. Grenades - too expensive, not enough charges, ae doesn't seem to work, basically no reason to use em. please add effects to them, stun, blind, etc.
4. Heavy Support Weapons - see above.
5. Unarmed4 is just a skill point sink, we get nothing which justifies it. It shouldn't be removed, we should get something in the commando profession as a reward for grinding it.
/post_turkey_rant off
Nades need to always hit but have dmg reduced by inaccuracy, dmg is pretty good really they just miss alot and you have to be in good range.
ANd i say this to smuglers too, but for you all here goes, they shouldl ditch HAR and replace the tree with launche speed, acc and specials and unarmed speed acc and specials, call it Stardard Commando Combat abbilities or somthing equaly lame
I totally agree the unarmed 4 has no connection with any commando skills. If anything it should be taken away or the Grenades should be replaced with some unarmed weaponing which would be pointless cause of TKA. Or better et replace the EXP type you need to gain for commando 40000 combat exp is a bit much. I am fighting bull tourtors on talus using Unarmed hit 2 and i get like only 100 combat exp for Beating one. (sorry if you find this email pointless
)
Echew, (wanderhome)
TKA 0-0-0-0
Brawler 4-0-0-0
Scout 4-0-4-0
Creature Handler 1-0-0-1
Medic 0-0-4-0
Materias wrote:
I totally agree the unarmed 4 has no connection with any commando skills. If anything it should be taken away or the Grenades should be replaced with some unarmed weaponing which would be pointless cause of TKA. Or better et replace the EXP type you need to gain for commando 40000 combat exp is a bit much. I am fighting bull tourtors on talus using Unarmed hit 2 and i get like only 100 combat exp for Beating one. (sorry if you find this email pointless
)
Echew, (wanderhome)
TKA 0-0-0-0
Brawler 4-0-0-0
Scout 4-0-4-0
Creature Handler 1-0-0-1
Medic 0-0-4-0
Combat xp is what grenades are for......
Nyce Ta'Meetcha - Bela Imperial Division - FIREBASE GODZILLA, Tatooine
Master Smuggler/Master Commando - Stupid Holos. #1 - Medic (cake) #2........Crapineer - NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!
The problem with unarmed 4 is easy to fix, just do what they did for smuggler: give you melee damage mitigation. Problem solved.
I think it makes sense to give us ranged over melee mitigation... Honestly in melee range most things are crispy critters real quick. Its those ranged professions that do the worst damage, ie: the master gunfighter kiting you spaming stopping shot. I think it was wise of the devs to give us ranged mitigation.
Cresslin
Master Commando/Master Teras Kasi
Leader of DFR
to be honest i'm not that bothered about issue number 5, the top 4 issues have been the same since the dawn of time. but for some reason we keep getting asked what our top 5 are. I honestly don't give a monkeys about the 5th issue. I'd be happy if the flame dot got nerfed so long as they made it so 3 out of 4 of our skill weren't totally messed up.
heh, my stomach is still bloated from yesterdays food
.