Commando Archive
Thread: 3k max xp per kill
I had just figured that about 3100 xp was the max you could get, since it was the highest I had ever gotten in any class (including all the marksman skills, some pistoleer, the brawler crap)
Interesting
the dot takes away too much xp.
use just fireballs and / or overcharge with the flamethrower and you can get said 4 to 5k xp.
its lost damage.
in this game, bleeds become 'unassigned' damage.. so you can stack 2 bleeds on a creature with a pistol, let it bleed to near death, then punch it and you will get full unarmed xp (this is how you can get to unarmed4 quick btw).
poisons and diseases (combat medic) give combat xp to the combat medics.
fire dot however, has the damage dealt per tick be completely lost. The why i believe is because it works like disease (deals wounds), and since we not combat medics we dont get combat xp for it. (we shouldnt thats what grenades are for).
When I was levelling Pikeman I got 4000-5000 XP per kill on High End planets like Dathomir.
I kept Master Pikeman then did Pistoleer, again 4000-5000 xp.
I'm now Master Pistoleer and 0-4-4-0 Pikeman and am levelling Commando.
Whatever I use, Launcher or Flame, I'm only getting 3k max for pikets, rancors etc etc [and Im only using commando weapons]
tacwraith wrote:
its lost damage.
in this game, bleeds become 'unassigned' damage.. so you can stack 2 bleeds on a creature with a pistol, let it bleed to near death, then punch it and you will get full unarmed xp (this is how you can get to unarmed4 quick btw).
poisons and diseases (combat medic) give combat xp to the combat medics.
fire dot however, has the damage dealt per tick be completely lost. The why i believe is because it works like disease (deals wounds), and since we not combat medics we dont get combat xp for it. (we shouldnt thats what grenades are for).
Bleeds don't cause the lose of XP. I use bleeds all the time on Pikets then use WarningShot to keep them away. In actual damage I'm only doing a couple hundred points to it. Still getting 4k XP for them though.
The XP you gain is based on the percentage of damage you do with a weapon. So if you use a rifle and a pistol with the rifle doing 75% of the damage and the pistol does 25% of the damage. The total XP would be split that way.
The bleed itself though doesn't count towards the damage percent. Which is why in your example you do the bleeds and punch it you get full unarmed XP.
To add to the weirdness I've set a rancor on fire ( does zero damage ) then punched it once unarmed and gotten about 5040 unarmed exp. I do the same thing witha curved sword ( fencer 1-0-1-3 ) and I only get about 3800.
I'd like to know how soe figures exp.
guys iv sed many time evrey profesion has a max xp for a kill
rifle 5k
hw 3-4k
unarmed 4-5k
pistole 5k
and so on and so forth
i do not know them all but i do know they all have a max xp you canget from one kill
this is to make it harder to lvl and to sare the xp in groups
most mobs i kill in the books are sapos to give 20-30k but only hand off so much but if you were to swich weps during killing you would get this
you get 5000 unarmed xp
you gain 4000 pistole xp
you gain 3000 havey wepons xp
you gain 5000 refle xp
note this verey big mob lol
but if i just kill it using tk all the way i just get 5k unarmed xp
and no dots do not take away xp