Commando Archive

Thread: Commando VS jedi testing

GrinningStranger
Fri Jul 23, 2004 11:33 am
#1

Well i grinded to commando got me the weapons of the trade. In my naivity i hoped for some good results. This was however far from the case.


Heavy Weapons vs jedi: Using citrus snowcake and a squadleader for added accuracy, the jedi standing still and at ideal range, you have a minimal chance of actually hitting him. With a good heavy weapon you can actually hit for around 1k damage. He will block about 90% of your shots though.


Something else interresting, is the fact that hitting an unarmoured or armoured player with these weapons dosent seem to make any difference whatsoever.


Grenades vs jedi: Jedi can't block grenades, so at ideal range and with citrus snowcake you can actually hit them everytime, only problem is that a 4 to 5k max damage grenade will do about 100 to 200 damage on the jedi, and usually alot more on yourself.


So conclusion is: doint bother with these weapens.
meeuki
Fri Jul 23, 2004 11:44 am
#2

how can it be that a unarmored player takes the same damage from a rocket that an armored one does?

did this jedi have his shield up?



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Tactic.Ycoto.Kettemoor
ATM.Gorath
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GrinningStranger
Fri Jul 23, 2004 11:59 am
#3

To your 1st question: i have no idea why the damage is the samn it just is.


To your 2nd question: If the jedi has force armour and forceshield on, heavy weapons will do more like 500 max damage.
SuperTurbo
Sat Jul 24, 2004 12:40 am
#4

It's the way the armor system is screwed up.


AP1,2, or 3 vs AR0 has no damage bonus. Having no armor is treated as all vulnerable.


But if that person has 10% resist, lets say to blast, and have AR0, well, then it's 1.5^3*.9 for the total damage.


So, having no armor is sometimes better.




SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
Heorot
Sat Jul 24, 2004 12:52 am
#5






SuperTurbo wrote:

So, having no armor is sometimes better.




20% is the breakeven point.




A'noq
A'ker

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