Commando Archive

Thread: Successful PVP Commando

Akinna-dEEP
Sun Jul 25, 2004 1:12 am
#1

i have Master Commando, Master Fencer. Seems to be a good template since the fencer gives me good enough def, and commandos are good help in pvp battles, just not front liners.


However, since i have aquired a nice dot on a flamer, i can now take down people 1v1 if i pop the right foods. i just hit em with the dot, then hit em with fire dmg, and hold out till it drains their healthbar could always pull out the ole stun baton and healthhit2 and body hit


drink is normally a brandy and an ithorian mist (+20 def vs dizzy) or 2 brandy


food isa vercupti and an air cake(34% chance to dodge), or that food that adds +90 def vs knockdown, and aircake and canape


some problems i think they should adjust with commando is:

-more def

-better accuracy (you miss waaay to much with flamers)

-rocketlaunchers and such not be limited use items

-grenades and rocketlaunchers doing status' (like area dizzy or knockdown)

-delay between skill use is too long (like flamesingle2)

-a cold damage gun (god damn klikniks)





In game name: Akinna Lightmoon
Master Commando
Master Fencer
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