Commando Archive
Thread: Self inflicted specials Here's 3 of mine any more???
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Nicko_
Thu Dec 16, 2004 4:20 pm
#1
Better idea : Anyone using this word and not being a commando trigger the spawn of several commandos and their tank.
glorydragon
Thu Dec 16, 2004 4:22 pm
#2
that's good, but we'd need to make it a much more common word, or mabye not a word at all, how about "lol". No! no! I got a better one! how about BUFF! anytime anyone says buff or buffing or buffed or anthing with buff in it... /bigevilgrin
DragonSnack
Fri Dec 17, 2004 1:02 am
#5
Just to kill some time while waiting for the dev's next move
-- Alright, So I only wounded it. I only took 7 shots at time - 1 hit out of 7 isn't bad with our accuracy.
I thought we could come up with our own weapon specials.
I have these three:
Suggested Modifications of the following commands or additional commands are requested.
/SIZZLE
DMG=3.6K per hit
Bonus to hit is DMG x 2
HAM usage= H=0 A=250, M=0
time limit= once per target/battle
Graphical representation is in two parts:
1. Commando is displayed kiting the target while firing FLS2 6 to 8 times. Number of firings is random between 6,7, or 8. (Naturally we only hit 1 out of 10 tomes so the target is probably unscathed at this time).
2. After the last shot is fired the Commando is shown approaching the target and laying the muzzle of the hot Flamethrower against the target -displaying a slight amount of smoke and a SIZZLing sound which resuls in 9.8k of damage.
DMG=3.6K per hit
Bonus to hit is DMG x 2
HAM usage= H=0 A=250, M=0
time limit= once per target/battle
Graphical representation is in two parts:
1. Commando is displayed kiting the target while firing FLS2 6 to 8 times. Number of firings is random between 6,7, or 8. (Naturally we only hit 1 out of 10 tomes so the target is probably unscathed at this time).
2. After the last shot is fired the Commando is shown approaching the target and laying the muzzle of the hot Flamethrower against the target -displaying a slight amount of smoke and a SIZZLing sound which resuls in 9.8k of damage.
/SPLAT (for the HAR)
DMG= 1.9k per hit
bonus to hit DMG x 1.1
Graphically represented by showing the Commando firing 5 shots of AS1 at the target followed by the Commando throwing the HAR at the target. Hit DMG is 14.6K if the HAR actually hits the target with a resulting SPLAT sound.
DMG= 1.9k per hit
bonus to hit DMG x 1.1
Graphically represented by showing the Commando firing 5 shots of AS1 at the target followed by the Commando throwing the HAR at the target. Hit DMG is 14.6K if the HAR actually hits the target with a resulting SPLAT sound.
/FLEE (Commandos only version)
DMG = 0
Bonus to hit = 100 credits for successful execution of the command
cleaning bill = 150 credits
Graphic shows the Commando dropping any weapons being held, turning 180 degrees and (using a speed bonus of 3x max Jedi FS burst run speed) FLEEing the scene while shouting RUN! Its a NUNA!!
DMG = 0
Bonus to hit = 100 credits for successful execution of the command
cleaning bill = 150 credits
Graphic shows the Commando dropping any weapons being held, turning 180 degrees and (using a speed bonus of 3x max Jedi FS burst run speed) FLEEing the scene while shouting RUN! Its a NUNA!!
/FLEE (usable by all non-Commandos)
DMG= 1 gazillion wound points to all three ham bars.
Bonus to hit = all other non Commandos in a 300m radius automaticaly execute this command.
This graphic displays the non-Commnado stopping in place, Shouting OH %#$ ITS THE cOMMANDO TANK, and then promptly falling over dead.
DMG= 1 gazillion wound points to all three ham bars.
Bonus to hit = all other non Commandos in a 300m radius automaticaly execute this command.
This graphic displays the non-Commnado stopping in place, Shouting OH %#$ ITS THE cOMMANDO TANK, and then promptly falling over dead.
glorydragon
Fri Dec 17, 2004 1:09 am
#6
I like. I don't think any of those would ever see the light of day, but it'd be great.
Ryubushi
Fri Dec 17, 2004 1:13 am
#7
I like em all, but I really like that one!
DragonSnack wrote:
Just to kill some time while waiting for the dev's next move
-- Alright, So I only wounded it. I only took 7 shots at time - 1 hit out of 7 isn't bad with our accuracy.
I thought we could come up with our own weapon specials.
I have these three:
Suggested Modifications of the following commands or additional commands are requested.
/SIZZLE
DMG=3.6K per hit
Bonus to hit is DMG x 2
HAM usage= H=0 A=250, M=0
time limit= once per target/battle
Graphical representation is in two parts:
1. Commando is displayed kiting the target while firing FLS2 6 to 8 times. Number of firings is random between 6,7, or 8. (Naturally we only hit 1 out of 10 tomes so the target is probably unscathed at this time).
2. After the last shot is fired the Commando is shown approaching the target and laying the muzzle of the hot Flamethrower against the target -displaying a slight amount of smoke and a SIZZLing sound which resuls in 9.8k of damage.
/SPLAT (for the HAR)
DMG= 1.9k per hit
bonus to hit DMG x 1.1
Graphically represented by showing the Commando firing 5 shots of AS1 at the target followed by the Commando throwing the HAR at the target. Hit DMG is 14.6K if the HAR actually hits the target with a resulting SPLAT sound.
/FLEE (Commandos only version)
DMG = 0
Bonus to hit = 100 credits for successful execution of the command
cleaning bill = 150 credits
Graphic shows the Commando dropping any weapons being held, turning 180 degrees and (using a speed bonus of 3x max Jedi FS burst run speed) FLEEing the scene while shouting RUN! Its a NUNA!!
/FLEE (usable by all non-Commandos)
DMG= 1 gazillion wound points to all three ham bars.
Bonus to hit = all other non Commandos in a 300m radius automaticaly execute this command.
This graphic displays the non-Commnado stopping in place, Shouting OH %#$ ITS THE cOMMANDO TANK, and then promptly falling over dead.
glorydragon
Fri Dec 17, 2004 1:16 am
#8
ya, that's the one I like the most. I wonder, however, if you do it, then someone 250mk away from you does it, would that end up triggering avryone withing 300m of HIM doing it? just think, one person does it on coronet, then evryone on all of CORELLLIA is totally wounded unless they have Master Commando 
RagNoRock5x
Fri Dec 17, 2004 4:47 am
#11
I got one 
/WFlag
sucesfull damage = 6*FT damage
Status modifyers = KD, Blind and Stun
Action - Commado lights pilot light on FT and waves it above head. Music begins to play "The world dont move... to the beat of just one drum....." Commando and target hold hands while slowly swaying. Song ends in "Thats why ya got to BLOW IT UP!!!" commando turns and fires FT Point blank in targets face.
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