Commando Archive

Thread: Need to Know What will this be like?

Reydon
Sat Apr 09, 2005 1:56 pm
#1



What will this build be like after the CU.


Master Commando

Master Marksman

Brawler 4000

Scout 4000

Pistoleer 0040

BH 0044


What would be the best to change in this to be best after the CU for a commando?

Message Edited by Reydon on 04-10-2005 07:52 AM




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
JoKen_Jash
Sat Apr 09, 2005 2:20 pm
#2

Well, that sounds like a pretty good template. But if you want to be really good against all the melee players out there, I'd pick up smuggler for the rooting abilities. And carbineer might help too for the various higher powered specials and even more crowd control.



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
Reydon
Sat Apr 09, 2005 3:14 pm
#3

What is your template change suggestion? Get rid of what for what?




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Vivica
Sat Apr 09, 2005 4:05 pm
#4

Imo MBH is a great powerup for Master Commando.

You can also pick one tree from any ranged prof


*4xxx smuggler* for +15 speed and +10 acc +panic shot and last ditch.



Timian
Reydon
Sat Apr 09, 2005 4:19 pm
#5

really? MBH MCommando and Pistoleer 0040... I dont think that is possible in skill points..




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Vivica
Sat Apr 09, 2005 4:33 pm
#6






Reydon wrote:

really? MBH MCommando and Pistoleer 0040... I dont think that is possible in skill points..






its possible, and you have 3 skillpoints left



Timian
nerfherder321
Sat Apr 09, 2005 4:37 pm
#7

im going for the FS/Smuggler/Commando/Carbineer




Cheat Fetto
StarNick
Sat Apr 09, 2005 5:11 pm
#8

I wonder how our Commando avatars will be looking Post-ROTW...

And yes...I know something you don't know, unless if you looked in the .tre files

Its commando related...and slightly off topic, but getting back on topic: MBH/MC is going to be a fairly powerful combo, except for accuracies/defenses as BH's currently don't get specific mods



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Reydon
Sat Apr 09, 2005 5:49 pm
#9

StarNick. Garvin. Calling on yer help. You two are the most knowledgable commandos there are. Tell me, I want my Proton Rifle and Plasma Flamer to be empowered. Can you tell me the best template for such a thing?




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Raptor2k1
Sat Apr 09, 2005 6:11 pm
#10


Haha, it's the ARC trooper gear isn't it?


Well, there's evidence of Rebel, Neutral, and Imperial clonetrooper armor/weapons in there anyways...

Message Edited by Raptor2k1 on 04-09-2005 06:38 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


zero8404
Sat Apr 09, 2005 7:49 pm
#11

Katarn class armor?
StarNick
Sat Apr 09, 2005 8:15 pm
#12

If you want to best empower your flamer and proton rifle, then go about the route that will give you the best accuracy/speed modifiers and/or the most damaging ranged specials in the game. At the cost of this, you may be unable to get another full mitigation for a different class of armour...or lose out on defenses. I suggest play around with the Kodan CU SWG profession calculator with this...

For high damaging specials, carbineer/BH may be prime choices, but thats without testing their specials...so until then, we won't know which the most damaging specials are for our weapons...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Raptor2k1
Sat Apr 09, 2005 10:23 pm
#13

I'm personally betting rifleman specials are most devestating since they're on the far right of the chart they printed out, wheras BH's are under tanking and Carbineers are udner crowd controlish.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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