Commando Archive

Thread: Question about Commando weapons

Firkora
Sun Aug 17, 2003 2:53 am
#1

New and enthusiastic up-and-coming Commando here, looking for some insight from the veteran commandos.


About weapons. I just recently bought heavy particle beam for 30k credits, but found out soon after that it's charged. So...171 charges, means I can shoot it 171 times and then it's poof? I was a bit disheartened for that.


Do all commando weapons have charges? Or just all on the heavy weapons line (Particle beam, heavy acid beam, and another more I forget)? What about flamethrower and acid rifle, are they charged only? (**edit** the particle beam is slow, 7.7 speed...)



Well I guess that's all for now, any help appreciated


Vixenarsst, Starsider Commando

RazerWolf
Sun Aug 17, 2003 3:22 am
#2

Only the beam weapons. Acid Rifle, Flamethrower and Launcher Pistol do not have charges.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

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Nanilawaffer
Wed Aug 20, 2003 4:14 am
#3

After seeing the new up and coming changes to the commando, I'm being tempted to try it out as my next class to try out (after the changes of course and if they're decent).

So I figure I'll ask in advance. I know that some of the weapons have "charges" to them. What I'm curious is what weapons have charges, how many do they typical have? If I'm correct, once the charges are gone, the weapon goes poof and you have to get a new one (pretty dumb IMO, means players would have to get like 3 new weapons a day if they worked). So can anyone fill me in on this? That's all I'm curious about, I've read most of the posts here so I already understand the problems you guys have at the moment =Þ

Thanks in advance.



Perse O'rose - of the Loadca Server.

When asked for information you don't have, try to present the asker with a variable he can define himself.
When obliged to participate in a ritual you know nothing about, provide a reason and grab all the sympathy you can.
When no other options present themselfs, shoot everything in sight.
HaploRamirez
Wed Aug 20, 2003 4:47 am
#4

Charged Weapons


Rocket Launcher


Acid Stream Launcher


Heavy Particle Beam Cannon


Lightning Beam Cannon

RebelKnight
Fri Sep 05, 2003 7:42 am
#5

The cannons have a limited amount of uses. Is there currently anyway to recharge them? Or is the gun useless once all the charges have been used up?
SeaRaptor
Fri Sep 05, 2003 7:42 am
#6

AFAIK once the charges are used, the weapon is useless.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
RebelKnight
Fri Sep 05, 2003 9:37 am
#7

Thanks. That's what I thought. Just want to make sure.
ToucSam
Mon Apr 11, 2005 3:47 pm
#8

I am currently pressed for time and can not read through the forums so I figured I would ask you people since commando is your specialty.

I currently have a 699 - 1258 damage flamethrower.

Is there any better out there?
What should I plan on doing to get one?
Whats the average damage on launcher pistols?
Whats the damage on launch pistols that are quite uber or really good krayted?

Thankyou once again.



Alias: Toucan Sam
"The Supreme Tuna"

I be stunnin' like ma' daddy!
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