Commando Archive
Thread: Something no one told us....
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Ordo-Malleus
Sun Apr 10, 2005 11:47 am
#1
tho i have not seen a post on this directly from what i was told directly was that the skill point trade over post curb will work like this
all of your COMBAT xp will be given back to you and you can respend those how you see fit.
ie marksman will look like this before they spend points 4440
you will NOT get any other points back.
i dont see the point in even doing this trade off, we will still have to grind. pls correct me if im wrong and show me a link where its stated, i cant find it.
thanks guys!
skotadi
Sun Apr 10, 2005 1:13 pm
#2
if its only combat xp is given back then everyone will stick it into jedi or you will lose it if the cap is set at 300k still
djkav
Sun Apr 10, 2005 1:53 pm
#4
Nope i dont believe that.
I still believe it will be all your used skill points, on a 1 for 1 basis.
I still believe it will be all your used skill points, on a 1 for 1 basis.
StarNick
Sun Apr 10, 2005 2:06 pm
#5
If they change it to Combat and Weapons xp...then I haven't heard about it. The problem with this, is that you would then have to convert the weapons xp into whatever specific xp a profession requires...that in itself can get complicated, and be more of a target to a nasty bug...
As far as we've been told, its skill point based.
As far as we've been told, its skill point based.
Raptor2k1
Sun Apr 10, 2005 2:47 pm
#6
As fart as we've been told, they've stated that they will allow re-allocation of points from any professions affected by the CU.
Jaim_Darkstryder
Mon Apr 11, 2005 12:05 am
#7
I wish they would give a straight answer on how they plan to do this, as certain professions/templates are going to be screwed on account of current requirements that will not equal out in the CU.
Commandos and BH in particular. If they do not allow us to translate full trees in marksman into full trees of an elite profession, we will be set back behind a current no hybrid combination post CU.
I really want to see how this goes.
Commandos and BH in particular. If they do not allow us to translate full trees in marksman into full trees of an elite profession, we will be set back behind a current no hybrid combination post CU.
I really want to see how this goes.
Ordo-Malleus
Mon Apr 11, 2005 1:25 am
#8
ok heres my take on this situation
say im a master commando now pre curb
post curb ill be a 0444 commando
say i capped my xp like a smart commando pre curb, thats 900k in the bank
i respend my points and im a 4444 commando
now im 100k shy of mastery!!!!
WHY?!!!
not cool at all
blacke
Mon Apr 11, 2005 1:59 am
#9
Ordo-Malleus wrote:ok heres my take on this situationsay im a master commando now pre curbpost curb ill be a 0444 commandosay i capped my xp like a smart commando pre curb, thats 900k in the banki respend my points and im a 4444 commandonow im 100k shy of mastery!!!!WHY?!!!not cool at all
No, I think you are dead wrong on this. As far as I know, it has nothing to do with XP in itself.
If you are a master commando pre-CU, you will still be a commando post-CU. The differens will be that you can take most of marksman and "move" those skill points to other profession, since the pre-req for commando is lowerd. For the elite professions, you will have to move points from you existing profs to accomodate the increased pre-reqs, but I do not belive it will just auto-drop skills for you.
Reading more into this, I see that you are worried that if a box changes XP type, you think it will be auto-dropped when the CU hits. I am confident it will not be so, since an earned box will not go away unless you surrender it yourself.
Why you ask. That's becouse once XP is spent on a box, that XP can never be gotten back. So it stands no reason as to auto-drop boxes just becouse they, post-CU, have a different XP type.
Jeren_Sehn
Mon Apr 11, 2005 2:13 am
#10
Just speculation...but when discussing Jedi health (whether we'd get 3K) the Jedi correspondent was told that Jedi would get the 3K too based on how much "combat XP" they'd spent...so that full Knights would get 3K health.
Since Jedi only have "Jedi XP" I took "combat XP" to mean not "Combat XP" as you see it in game presently (which you earn for throwing grenades) but a more generic term "combat-related XP". The devs are not typically precise when they speak, and frequently confuse terms like this if you read the Knowledge Base.
Since the non-combat classes are not changing in the CU, it makes sense that "crafting-related XP" won't be tradable in a respec.
Otherwise their statement that Jedi who've spent combat XP getting 3 K health, and that all Knights would have 3K health, are meaningless.
If they do this respec like they did the Jedi one after Pub 9, then you will essentially be trading skill boxes for skill boxes...rather than XP strickly speaking. They weighted each skill box in our old system by roughly how much XP it took to get there, so that higher boxes were worth more (and cost more to "buy"). The system seemed to work pretty smoothly, as I never noticed any major complaints.
Since Jedi only have "Jedi XP" I took "combat XP" to mean not "Combat XP" as you see it in game presently (which you earn for throwing grenades) but a more generic term "combat-related XP". The devs are not typically precise when they speak, and frequently confuse terms like this if you read the Knowledge Base.
Since the non-combat classes are not changing in the CU, it makes sense that "crafting-related XP" won't be tradable in a respec.
Otherwise their statement that Jedi who've spent combat XP getting 3 K health, and that all Knights would have 3K health, are meaningless.
If they do this respec like they did the Jedi one after Pub 9, then you will essentially be trading skill boxes for skill boxes...rather than XP strickly speaking. They weighted each skill box in our old system by roughly how much XP it took to get there, so that higher boxes were worth more (and cost more to "buy"). The system seemed to work pretty smoothly, as I never noticed any major complaints.
Message Edited by Jeren_Sehn on 04-11-2005 05:18 AM
watchfulone
Mon Apr 11, 2005 4:15 am
#11
The other serious problem with using straight XP is that right now master boxes cost 0 xp. Post CURB they cost 1,000,000 xp! It really needs to be SP based on ALL boxes. Many non-combat professions are profoundly impacted by CURB and should have the chance to change.
djkav
Mon Apr 11, 2005 4:20 am
#12
I'd forget the XP route, that would be a nightmare for the devs... trust me on this.
The devs have enough on their plates with the actual CU tweaking and fixing. The most logical solution will be the 1:1 skill point relocation. Due to pre-reqs changing, XP relocation will be a nightmare to manage. Only skill pointscan simplifiy the relocation.
Ordo-Malleus
Mon Apr 11, 2005 5:21 am
#13
and thats why i posted the question to gather some clarifications, thanks guys
commandos = bomb!
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